zorak912 Posted May 22, 2021 Share Posted May 22, 2021 When I load a plugin that has custom assets they show only as a red triangle, I can only see them when I unpack the mesh. The weird thing is that they are displayed correctly in game, what could this be? I tried adding the line [Archive] bInvalidateOlderFiles = 1 SResourceArchiveList = in creationkit.ini but it gives me a fatal error and crashes. Link to comment Share on other sites More sharing options...
DieFeM Posted May 22, 2021 Share Posted May 22, 2021 Unless the ba2 archive file name doesn't meet the required naming ( PluginName - Main.ba2 ) CreationKit should load it just fine.If it loads in the game and it doesn't load in the CK then the archive file name should be correct. In that case I would suggest using the repair option in Bethesda's launcher to fix any problem your CK installation might have. Link to comment Share on other sites More sharing options...
zorak912 Posted May 22, 2021 Author Share Posted May 22, 2021 When I load a plugin that has custom assets they show only as a red triangle, I can only see them when I unpack the mesh. The weird thing is that they are displayed correctly in game, what could this be?I tried adding the line[Archive]bInvalidateOlderFiles = 1SResourceArchiveList =in creationkit.ini but it gives me a fatal error and crashes. I've tried and it didn't work :confused: Link to comment Share on other sites More sharing options...
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