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CK does not seem to recognize textures and packed meshes


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When I load a plugin that has custom assets they show only as a red triangle, I can only see them when I unpack the mesh. The weird thing is that they are displayed correctly in game, what could this be?

I tried adding the line

[Archive]

bInvalidateOlderFiles = 1

SResourceArchiveList =

in creationkit.ini but it gives me a fatal error and crashes.

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Unless the ba2 archive file name doesn't meet the required naming ( PluginName - Main.ba2 ) CreationKit should load it just fine.

If it loads in the game and it doesn't load in the CK then the archive file name should be correct. In that case I would suggest using the repair option in Bethesda's launcher to fix any problem your CK installation might have.

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When I load a plugin that has custom assets they show only as a red triangle, I can only see them when I unpack the mesh. The weird thing is that they are displayed correctly in game, what could this be?
I tried adding the line
[Archive]
bInvalidateOlderFiles = 1
SResourceArchiveList =
in creationkit.ini but it gives me a fatal error and crashes.

 

I've tried and it didn't work :confused:

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