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Higher tiers than level 25


phoenix7540

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This is just something i noticed in the game, especially the vanila version, It's not as much of a request as it is a tip for future mods, maybe something worth keeping in mind when making a mod.

 

I had this mod that added ayleid weaponry, a sword costs over 60.000 and I saved up for it and got it at level 30, that gave me a very rewarding feeling, I used it a ton not just because it was a good sword but also because I knew I accomplished something. I also had a house mod where you can just walk in and it was mine, for some reason I never make use of this house even though it's a great looking house, that's because i never earned it so I don't really care for it. What I hoped to reach with modded content was to increase the tier roof but for the most part it didn't.

 

What Im getting to is that at around level 25 the game really comes to a stop when it comes to new enemies, any of the latest enemies will start leveling up with you like the liches and ogres, the items however will stop scaling up with your levels, the best enchanted items and best spells are already out there for you to get. The houses are pretty much already bought by you seeing as you have nothing else to spend the heaps of money you got on. The game gets to a stop at that point. Well how do we solve this problem?

 

When you are fighting something at level 50 it's like fighting a dummy because your weapon arsenal isn't going to get much better than it was 20 levels ago unlike your enemies who WILL get stronger.That's probably why the first 20 levels are the most fun, your enemies don't take to much hits to kill but not to little either, the amount of money you gain is just enough for you to get by and build up a little to buy something nice. What I want to do is keep that going for a long time because in the game, like i said, it stops at a pretty early stage.

 

You can either downscale by making the venders have limited gold and maybe make the items like daedric more rare. What you could also do is the more interresting way, the way that makes you truelly feel like a god after a long time of playing. Make the skill roof higher, let's say limitless. I'll go over the skills later on. Make new tiers of monsters and make the old top tier not level up with you, that way when you fight an ogre at level 200 it doesn't take 500 hits to kill him but instead just a few, that way you'll see that there's actually progression in your skills. Make the modded houses have very high prices on them, if you want an estate you'll have to pay millions of septims. After a long time you might actually be capable of buying a city. Make the tiers between items bigger maybe multiply the old tiers by 5? Make new and higher tiers of weapons this could be a contribution of items that are done by other modders. Make the spell create system limitless when it comes to magnitude/time/area, also the enchantment system will be enhansed, Larger enemies means larger souls means larger soul gems means bigger enchantments means stronger character who, if he plays his cards right, might actually manage to survive the monsters. Speaking of monsters maybe something can be added so there's a clear difference between a regular monster and the boss. You know how in other rpgs the boss has its own special health bar in the top of your screen or how in titles like Zelda the boss is a stand alone huge monster you have to fight, maybe that could be a thing? That when you find the end of the dungeon at level 10 you fight this boss and get a good reward. But once you reach level 20 this boss might be considered a regular monster. Also upscale the sections. When you join the mage's guild and finally made your way to the arcane university you would be by far the weakest there and still need a ton of training before you'll even be noticed and send out on quests, you'll have to earn these special treatment because in the vanila game there's really no reason for you to be treated the way you do, you don't see the other students with the same ranks go out on quests and get ranks up so why would you? They did it great in the first part, everyone who wants to be an official member has to partake in a reccomendation from all the cities and so do you, there's no exeption to the rules.

 

Let's talk skills and it's perks, after level 100 the only skills that really contribute to anything anymore are athlatics and acrobatics. If you have 255 blade you'll hit the same as what you hit on level 100 but when you got 255 athlatics you'll become the freakin' road runner. That's what i want to do to all skills:

 

Blade/Blunt: Keeps increasing the way it normally does, there's no 35 damage roof to it.

Armorer: Maybe be capable of increasing durability with 25 every 50 levels after 100?

Athletics/Acrobatics: Same way, just tone it down a little after 100 though.

Security: Just make the required skill higher than it is maybe multiply it by 2?

Mercentile/speechcraft: Sell stuff for a little less than the actuall price, besides this skill doesn't need an increased skill roof of that high, I don't think a lot of people really made it to 100 without cheats anyway.

Alchemy: You are going to need stronger potions to survive at high levels, better ingredients will also be dropped and maybe also higher tier potions will be found in crates and chests, maybe make an upgrade to make larger potions? that way you can take multiple drinks from it.

Spells related skills: higher level top for skills like illusion so they won't become useless also make the spells you can make stronger and multiply it by 4 so master requires 400 but it's really just the title that changes with 100 you can still use the same skills that you used to at that level. The spell size/magnitude/area will be increased but the costs will also increase. With new monsters might also come new summons for that particular monster, that's where conjuration will find it's use.

Light/Heavy armor: The numbers will be changed up instead of 85 it will be 850 this won't change the amount of % damage you negate after a certain amount of levels you will hit that 850 limit, this can only be reached with heavy armor because if it didn't light armor would be the superior choice, something they actually didn't think of when they made skyrim. 10 = 1% damage negate, 850 = 85%.

Quests: Maybe make level reccomended quests: Some quests take far higher levels for you to complete than others so maybe make a tier list for certain quests like the final quest for the fighter's guild needs Master but an easy fetch quest in the other hand requires you to be a novice.

Edited by phoenix7540
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