iamtimmytheboy Posted February 5, 2009 Share Posted February 5, 2009 I wish to make a building with a hired staff that have shifts and such but also will go out and effect other people. For example, I want to have a diner that has a cook in it, the cook would be the only one that can distribute food to the employees but the cook can only get food from the hunter, and the hunter get only get his gear from the armorer, I also want to know some way to script independant conversation, so yes, i'd be doing some voice acting. Something very much similar to the M.E.R.C. mod, but i'm calling it the missionary mod. Modeling is no issue, it's just bethesda has no really good how to guides on where to find the dialouge panels and stuff. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted February 5, 2009 Share Posted February 5, 2009 Dialog is built into quests. Got to actor data and make a new quest, go to the topics tab, that is where dialog is edited (there are a few tutorials on how to do dialog on the site try the search function). Your mod will require a lot of scripts, ai pakages, quests and dialog. And they will all need to be interrelated. The best way I know of to do this is to make a few quests (invisible to the player) that run scripts that are started by dialog or other quests. An important script command: set questname.variable to whatever quest name is the name of the questvariable it a variable in that quest's script thats how one script can change a variable in another. Hope this helps a bit. Good luck Link to comment Share on other sites More sharing options...
sumoftwosins Posted February 5, 2009 Share Posted February 5, 2009 You will need to experiment with AI Packages. Checkout the sticky thread at the top. It has links to many posts and the GECK Wiki. The GECK nor those posts will have 100% explicit answers to big questions. But you will find enough information though to get you started. With a bit of trial and error, you can answer anything. Link to comment Share on other sites More sharing options...
Sheep190 Posted February 5, 2009 Share Posted February 5, 2009 So your asking us on how to make an entire mod?Maybe you should first learn some basic scripting/mapping. And then try to make something so big as this.Building a mod like yours is also a lot of work, you must be determined, and have alot of time to make it. Not even mentioning the skillzz ;) Here is the main page of GECK tutorials, to get you started. I do not say it is impossible, but start with something smaller.http://geck.bethsoft.com/index.php/Main_Page Link to comment Share on other sites More sharing options...
iamtimmytheboy Posted February 5, 2009 Author Share Posted February 5, 2009 I already know how to map and make navmesh and basic ai packages, i've seen so many how to videos i'm pretty sure i'm going blind. but alright, those topics do help though, thanks sumoft. Link to comment Share on other sites More sharing options...
sumoftwosins Posted February 5, 2009 Share Posted February 5, 2009 I didn't want to come of as rude... sheep may have wanted to, but what you see if what you get. You and anyone else can figure out everything you need to know with a little bit of time and thought. Yes the tutorials are limited and the How To's don't really cover the complex things, but there isn't some secret BIBLE that the rest of us are using to make our mods. I've managed to learn and accomplish what I have because I've spent over nearly 100 hours looking at references, going through the Geck, hitting the Wiki, and good ole trial and error. Try and test is what we all do. Most of us here want to help, but we also have some very large projects of our own. If you want a specific answer, ask a specific question. Your above question may seem specific to you, but it covers a large amount of ground. ------------Everything you need except "time" can be found in the sticky threads at the top of the forum. Jaysus has a tutorial for making merchants, so that handles your question about selling food. Here. AI Packages will allow your NPC's to buy food from the merchants. In order to do all that you need dialog which is in my "New to the geck" post and the merchant tutorial also dives into dialog and the script needed. Create merchants for food, weapons, and whatever. Link to comment Share on other sites More sharing options...
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