SpLinTeRTV Posted May 23, 2021 Share Posted May 23, 2021 (edited) Hi, so i'm trying to make custom sound for a guts's dragonslayer sword in the "DM BDOR Berserk by Team TAL" everyting so far is doing great expect the blocking sound (the one made when you are blocking a hit) I'm not sure how to do it but i got my little idea. I think I need to change how every material respond to the sword and not how the sword respond, that said, its very long to make and a pain in the ass. So i'm asking if i'm right or if there is another solution like a script for the sword basically doing "when you get hit you use those sound" don't know if its possible. Thanks for the help. Edited May 24, 2021 by lISpLinTeRIl Link to comment Share on other sites More sharing options...
SpLinTeRTV Posted May 24, 2021 Author Share Posted May 24, 2021 Actually find the solution, i needed to add the new ImpactDataSet using the blocking sound the the weapon interating with the sword material. Like, "if SteelWarHammer hit ==> MaterialNew then use ==> NewImpactDataSet sound" something like that, might not be clear, but skyrim bethesda modding is kinda weird Link to comment Share on other sites More sharing options...
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