devinpatterson Posted May 31, 2013 Share Posted May 31, 2013 Came across some references in Van Buren about some horrendous twisters in the Divide....all the way down to Texas. I'd like to implement this in a mod based there. I have some ideas, and I suspect they.....well suck. What I'd like for these to be, are twisters (a lot of small ones or a few big ones) racing across the land randomly and if any actor gets caught s/he/its isthrown 100's or 1000s of feet in the air (most probably terminal). The dustdevils in the vanilla game could be the animations (change the mps/particle to be darker gray or black). I'm hoping that node could be added to an actor like an eyebot that I could alter the scale on or maybe just include the skeleton without mesh so it's invisible. I think I could use a weapon for the eyebot, with a Object Script, that would be a counter and a moveTo on the Z axis to cause the actor to fly into the sky. So that's what I'm thinking at the moment but it sounds really kludgy. Is there a simpler direction I should be working on? Link to comment Share on other sites More sharing options...
pwinkle Posted July 15, 2013 Share Posted July 15, 2013 I know I'm probably necro-ing this thread right now; but this is the first time I've actually seen it :p A good source of inspiration for what you're talking about here might be EVE (http://newvegas.nexusmods.com/mods/42666//?).There's a critical kill on the plasma weapons where an actor will fly up into the air before exploding (obviously take out the exploding part though). The best thing I can think of would be to set the twisters as invulnerable creatures, that way they can be used as more than just a set piece, and will help add to the growing sense of paranio that the player gets when twisters seemingly start to follow people around (including you!). Link to comment Share on other sites More sharing options...
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