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Tornadoes of the Divide


devinpatterson

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Came across some references in Van Buren about some horrendous twisters in the Divide....all the way down to Texas. I'd like to implement this in a mod based there. I have some ideas, and I suspect they.....well suck.



What I'd like for these to be, are twisters (a lot of small ones or a few big ones) racing across the land randomly and if any actor gets caught s/he/its isthrown 100's or 1000s of feet in the air (most probably terminal).



The dustdevils in the vanilla game could be the animations (change the mps/particle to be darker gray or black). I'm hoping that node could be added to an actor like an eyebot that I could alter the scale on or maybe just include the skeleton without mesh so it's invisible.



I think I could use a weapon for the eyebot, with a Object Script, that would be a counter and a moveTo on the Z axis to cause the actor to fly into the sky.



So that's what I'm thinking at the moment but it sounds really kludgy. Is there a simpler direction I should be working on?

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  • 1 month later...

I know I'm probably necro-ing this thread right now; but this is the first time I've actually seen it :p

 

A good source of inspiration for what you're talking about here might be EVE (http://newvegas.nexusmods.com/mods/42666//?).

There's a critical kill on the plasma weapons where an actor will fly up into the air before exploding (obviously take out the exploding part though). The best thing I can think of would be to set the twisters as invulnerable creatures, that way they can be used as more than just a set piece, and will help add to the growing sense of paranio that the player gets when twisters seemingly start to follow people around (including you!).

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