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So the mod im developing......


raptor1261992

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Well here is the outline for the mod, now it is subject to change. atm i have a small team together, a scripter, and a level designer and a modeller who can make the weapons (atm the M790 is the Heckler and Koche 416 assault rifle in two separate configurations, a sniper version (bullpup) and an assault config). what is really needed atm is a modeller who can make power armor, any help would be much appreciated.

 

Two years before the great nuclear war, the United States Military created a special forces team known only as SPECTRE. SPECTRE was an elite group of soldiers, handpicked from the best the US Army and Marines had to offer. This team was created with one mission: Eliminate China’s nuclear capability in the event of imminent nuclear attack. The team was trained, and put into cryogenic stasis to await their inevitable mission. They would not be awoken, not for another 200 years at least, in two years, the great nuclear war occurred, and the underground facility they were stored in was cut off from the surface. For 200 years the facility has remained dormant, till it was discovered by a Wastelander named Jack Mitchell. Mitchell is a resident of Megaton….perhaps you can find out the location of the facility from him.

 

 

Quest: The Player hears about a resident of megaton who has found a pre-war facility from Colin Moriarty (or Gob, haven’t decided). They tell him about Jack Mitchell, the resident who discovered the SPECTRE compound. Just as they reach Jack’s house, they see a small detachment of Enclave troopers wearing a new type of power armor walk out of the house. Inside the house the player speaks with Jack who tells him about this facility. The player makes it to the SPECTRE facility before the Enclave troops. Inside the player makes his/her way down to the second floor of the facility. On the second floor, the player discovers a room with four cryo stasis chambers. The player sees they are occupied and revives the occupants. Upon revival, the player is questioned by the commander of the squad. The commander asks if china is about to nuke the US (their mission was to disable chinas nuclear capability in case of an imment attack). The player explains that china has already attacked and shows the commander images of the capital wasteland and tells the commander it has been 200 years since the great war. The commander then thanks the player and confers with his squad mates. Here the player has two choices, help the squad or leave them (or even kill them). If the player chooses to help the squad, the player tells them about the brotherhood of steel and the enclave. The squad chooses to seek out the brotherhood (since the brotherhood is the remnant of the US Military). At that moment, they hear a noise and a squad of four Enclave troopers enters the room and tells SPECTRE and the player to lay down their weapons, the group refuses and kills the enclave troopers. Assuming that the facility has been compromised, the commander of spectre asks the player to help them clear the facility. To that end, he tells the player that he has permission to take equipment from the armory down the hall (ONLY THAT ARMORY). Inside the armory, the player will find numerous weapons and ammo, in particular is a full set of T-52a Spider Recon Armor and a full complement of SPECTRE weapons (M810 combat knives, M790-ASTs, -GLs and –SPs and M800-HE and –FA pistols along with a lot of ammo for each). A fierce close quarters battle to clear the facility (there are 20 Enclave troopers. On the first floor, the player and squad manage to capture an enemy soldier. Upon interrogating the prisoner, they discover that they are from an Elite Enclave unit, the Lancers, sent to locate and secure this particular facility, he also tells them of the location of their compound. This leads the commander of spectre to ask the player to help in an assault on the Lancer compound. The commander tells the player to report back to him when ready to begin the assault. Upon telling the commander that the player is ready, the player and squad are teleported to a location outside of the Lancer compound (which can be visited later on and looted). The commander explains the plan and the battle begins. There will be about 20 to 30 Lancer’s in the compound. Once half of them are eliminated a small group of Brotherhood of Steel troops arrives to assist the player and SPECTRE. Upon the securing of the compound, SPECTRE joins up with the brotherhood of steel and decides to make their base of operations the old spectre facility (which has now been fortified and is populated by brotherhood troops in addition to Spectre). The commander makes the player a member of SPECTRE and gives the player a keycard that will allow them access to a previously off-limits section of the facility. Within the player will find another SPECTRE weapon in addition to a large store of Ammunition for the guns and ARRX chemical. Additionally, the player will now be able to recruit one of the members of spectre as a follower (only one at a time, and they cannot die). Also, there will still be a few Lancer compounds (which the squad will allow you to go after) around the wasteland.

 

 

 

New Equipment:

 

Armor:

 

T-52a “Spider” Recon Power Armor

Effects: Auto Injectors (health regeneration and heightened awareness), Stealth Field Generator, Agility +5, Sneak +10, Reflex and Mobility Enhancers, Ablative Plating

Description: The T-52a Spider Recon Armor was developed in 2076 just after the creation of the T-51b power armor. The T-52a model was designed specifically for the Special Forces squad SPECTRE. It was developed using elements from a captured Chinese stealth armor suit. However, the T-52a had a stealth field generator grafted into its design, allowing its wearer to cloak and hide from enemies. The T-52a also features a set of auto injectors which inject the wearer with the drug AR-X (Awarness Regenerative Experimental), which speeds up the body’s natural healing process and grants the user heightened awarness. Unfortunately there is a side effect; prolonged use of the armor may lead to the wearer developing an addiction to AR-X. Additionally, the armor features a series of neural implants that increase the mobility and reflexes of the wearer. The T-52a helmet also features an advanced visor system with night vision and improved trajectory calculation software (it increases weapon range and accuracy). The T-52a also features ablative armor plating.

 

 

Helmet:

Effects: Advanced Visor (Night Vision, increased weapons range and accuracy), Perception +5, Critical Strike Chance +5

 

Enclave T-67x “Lancer” Assault Armor

Effects: Auto Injectors (healing only), Advanced Powerplant, Advanced Weapons, Enhanced Strength

 

Description: An experimental Enclave Power Armor, far superior to the T-51b power armor, the T-67x is currently used only by the Lancers, an elite squad of enclave shock troops. Features an Advanced Powerplant allowing it to support more powerful weapons, more notably, the experimental XE-78 Plasma Cannon

 

 

 

Weapons:

 

M790 Modular Special Forces Rifle Assault Variant (M790-AST)

 

Ammunition: 7.62 mm Tungsten Core AP rounds

 

Scope: No

 

Clip Size: 20

 

Description: The M790 Modular Rifle was developed specifically for SPECTRE. The M790 is modular, allowing it to have several configurations, thus allowing the user to be able to change the configuration on the fly. The standard configuration is the M790-AST, which has a silencer and red dot scope attached. This particular variant uses a top loading magazine. The M790 also comes in Grenade Launcher and Sniper variants.

 

 

 

 

 

M790 Modular Special Forces Rifle Grenade Launcher Variant (M790-GL)

 

Ammunition: Incendiary Grenades

 

Scope: No

 

Clip Size: 4

 

Description: The M790-GL is the Grenade Launcher Variant of the M790 MODSFR. The M790-GL unlike its cousins uses incendiary grenades instead of frag grenades.

 

M790 Modular Special Forces Rifle Sniper Variant (M790-SP)

 

Ammunition: .50 calibre AP round

 

Scope: Yes

Clip Size: 5

 

Description: The M790-SP is the Sniper rifle variant of the M790 Rifle. Mounting a silencer and larger scope, the M790-SP unlike the AST variant, uses a bullpup configuration (the magazine is behind the trigger). Useful for taking out enemies at a distance. The M790-SP has also been refitted to use a .50 cal Tungsten Core Armor Piercing Round.

 

 

 

 

M800 Modular Special Forces Pistol (M800-HE)

 

Ammunition: 9 mm HE round

 

Scope: No

 

Clip Size: 8

 

Description: A silenced pistol designed specifically for SPECTRE, the M800 is another addition to the already formidable arsenal of SPECTRE. Like its bigger cousin, the M790 MODSFR, the M800 MODSFP is modular allowing it to use multiple weapons’ configurations. The most often used it’s the M800-HE, with it being re-chambered to use a 9 mm High Explosive Round.

 

M800 Modular Special Forces Pistol Automatic Variant (M800-FA)

 

Ammunition: 9 mm AP round

Scope: No

 

Clip Size: 24

 

Description: A Full auto variant of the M800 MODSFP, the M800-FA variant has no silencer and features full automatic firing capability and a larger magazine. Useful for tight situations when an M800 HE or M790-AST is too big.

 

M810 Combat Knife

 

Description: The M810 Combat knife is unique to SPECTRE. Unlike the standard issue US Army combat knife which uses a metal blade, the M810 uses a laser projected blade, allowing it to slice through almost anything, also functions as a taser.

 

XE-78 Plasma Cannon

 

Ammunition: Plasma Cartridge

 

Scope: No

 

Clip Size: 10

 

Description: The XE-78 is an experimental plasma cannon currently used only by the Lancers. The simple reasoning for this is that standard Enclave power armor does not have a large enough power supply. The XE-78 fires a large orb of superheated plasma at its target. Unlike the standard Enclave plasma rifle, the XE-78 has enough fire power to take down enemy armor.

 

XE-79 Plasma Assault Rifle

 

Ammunition: Plasma Cartridge

 

Scope: No

 

Clip Size: 18

 

Description: The XE-79 is an attempt to make a rapid fire plasma rifle. Unlike the standard issue plasma rifle it is rapid fire and carries much less ammo but is much more powerful (leading it to require much more power). The XE-79 is a quick and deadly solution to any situation and is employed by the Lancers.

 

 

Constructive critiscism is welcome

 

and in regards to the Spider recon armor model, im thinking maybe base it off of the Chinese stealth armor (NOT A CARBON COPY just using some elements so it can be played without requiring Op Anchorage) and the T-51b armor (T-52 a was developed just after the T-51b)

 

 

EDIT: also this is just a draft, so all of it is subject to change

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