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Patch shows changes in CK, but not in game.


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Hello all,

 

I'm trying to learn to use the CK better and need a little help.

I decided to use the mods A Few Trees in Whiterun and Capital Whiterun Expansion.
I chose these two mods because of a few sub-optimal tree placements between the two mods, and it seemed like something easy to correct.

 

 

I used SSEEdit to add the master flag to A Few Trees in Whiterun amd Capital Whiterun Expansion.

In the CK, I created a new .esp for the patch. After adjusting the trees, I saved the esp.

Then, with SSEEdit, I removed the master flags from A Few Trees in Whiterun amd Capital Whiterun Expansion.

 

 

I archived the patch, dropped it into my mod manager, installed, and deployed it.

I then checked to see if the "masters" were needed by enabling/disabling the esp's. Errors were reported correctly.

I enabled all the required esp's, verified the load order, and ran the game. None of the patch changes showed in game.

 

 

I reloaded the CK with the patch esp as the "active file" and everything loaded correctly with the changes. I saved the esp again - just to be sure.

 

 

With all required esp's enabled, and in proper load order, I ran the game again.

And again, none of the patch changes appeared in game.

 

 

I don't know what I am missing, nor what to do next.

 

Please advise.

Edited by MackDaMerc
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Update:

 

I posted this same question on another forum and got an answer... The .esp file name cannot have special characters, such as a dash, or a diagonal...

I cannot delete this post, so I decided to post the fix in case anyone else has the same problem in the future...

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