MackDaMerc Posted May 24, 2021 Share Posted May 24, 2021 (edited) Hello all, I'm trying to learn to use the CK better and need a little help. I decided to use the mods A Few Trees in Whiterun and Capital Whiterun Expansion.I chose these two mods because of a few sub-optimal tree placements between the two mods, and it seemed like something easy to correct. I used SSEEdit to add the master flag to A Few Trees in Whiterun amd Capital Whiterun Expansion.In the CK, I created a new .esp for the patch. After adjusting the trees, I saved the esp.Then, with SSEEdit, I removed the master flags from A Few Trees in Whiterun amd Capital Whiterun Expansion. I archived the patch, dropped it into my mod manager, installed, and deployed it.I then checked to see if the "masters" were needed by enabling/disabling the esp's. Errors were reported correctly.I enabled all the required esp's, verified the load order, and ran the game. None of the patch changes showed in game. I reloaded the CK with the patch esp as the "active file" and everything loaded correctly with the changes. I saved the esp again - just to be sure. With all required esp's enabled, and in proper load order, I ran the game again.And again, none of the patch changes appeared in game. I don't know what I am missing, nor what to do next. Please advise. Edited May 25, 2021 by MackDaMerc Link to comment Share on other sites More sharing options...
MackDaMerc Posted May 25, 2021 Author Share Posted May 25, 2021 Update: I posted this same question on another forum and got an answer... The .esp file name cannot have special characters, such as a dash, or a diagonal...I cannot delete this post, so I decided to post the fix in case anyone else has the same problem in the future... Link to comment Share on other sites More sharing options...
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