132885 Posted June 1, 2013 Share Posted June 1, 2013 So the exterior worldspace in my mod has land seams... like a lot of them! Right along the borders to some cells, the edges just don't match up, it's not big jumps up and down at the seams, but it's still frustrating regardless. And when I try and adjust the height of one side, it just moves the other side as well, keeping the gap. Which is annoying. Anyone know how to fix it? :confused: Link to comment Share on other sites More sharing options...
Nudedragon Posted June 1, 2013 Share Posted June 1, 2013 Increase the size of the cell by a very small amount, perhaps? It sounds like the cell isn't large enough, so it doesn't matter how much you shift, there's still a seam. Don't quote me on that, I have no idea how to mod. :P Link to comment Share on other sites More sharing options...
132885 Posted June 2, 2013 Author Share Posted June 2, 2013 Hmm, dosn't seem to work. Anyone else? :confused: Link to comment Share on other sites More sharing options...
Oracleofmoons Posted June 3, 2013 Share Posted June 3, 2013 If you are referring to Navmesh, u cannot connect them over cells. What you do, (I don't remember how) is push the Navmesh up to the edges, then tell it to connect the parallel sides. Link to comment Share on other sites More sharing options...
donker316 Posted June 3, 2013 Share Posted June 3, 2013 If your talking about Landscape editor then use Soften Verticals. That should fix any cell seams you get while using the heightmap editor. If it's Navmesh your talking about I have know idea sorry. Link to comment Share on other sites More sharing options...
132885 Posted June 3, 2013 Author Share Posted June 3, 2013 Yes, softening the verticles directly on the seams did it! Thanks! :biggrin: Link to comment Share on other sites More sharing options...
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