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Would it be possible to add specific soundtracks that play for specific enemies or situations?


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Theoretically it can be done, but it needs good knowledge of Papyrus and in general a good level of knowhow.


But in my opinion it's excessive, something like this would be way too heavy for something so simple, like just playing music. Unnecessary excessive pull of system resources the moment that the systems needs it for things more critical, like combat.


If combat music was set up differently in the game engine, like directly attached to the hostile actor (firing music according to the hostile actor instead of firing music "On Combat"), it would be easier and less expensive.

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