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Stardew Valley

Game stuck on black screen with saving... Won't update


fernweh21

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I was playing in Deep Woods and at the end of the day when I saved, the screen just stayed on the black screen with saving... at the bottom and won't update to the next day. Is there a way to save the game without losing my progress. Here is the smapi log. Thanks for any help in advance.

 

[sMAPI] An error occurred in the overridden update loop: System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: DeepWoodsMod.Unicorn is inaccessible due to its protection level. Only public types can be processed.

at System.Xml.Serialization.TypeDesc.CheckSupported () <0x1156d89e0 + 0x0012d> in <filename unknown>:0

at System.Xml.Serialization.TypeScope.GetTypeDesc (System.Type type, System.Reflection.MemberInfo source, Boolean directReference, Boolean throwOnError) <0x1156d5720 + 0x00129> in <filename unknown>:0

at System.Xml.Serialization.TypeScope.GetTypeDesc (System.Type type) <0x1156eb3a0 + 0x00026> in <filename unknown>:0

at System.Xml.Serialization.XmlSerializationWriter.CreateUnknownTypeException (System.Type type) <0x1598ddf90 + 0x00125> in <filename unknown>:0

at System.Xml.Serialization.XmlSerializationWriter.CreateUnknownTypeException (System.Object o) <0x1598ddf50 + 0x00027> in <filename unknown>:0

at (wrapper dynamic-method) Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame:Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write100_NPC_PatchedBy<Platonymous.PyTK.Rev> (object,string,string,StardewValley.NPC,bool,bool)

at (wrapper dynamic-method) Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame:Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write112_Farm_PatchedBy<Platonymous.PyTK.Rev> (object,string,string,StardewValley.Farm,bool,bool)

at (wrapper dynamic-method) Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame:Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation_PatchedBy<Platonymous.PyTK.Rev> (object,string,string,StardewValley.GameLocation,bool,bool)

at (wrapper dynamic-method) Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame:Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write247_SaveGame_PatchedBy<Platonymous.PyTK.Rev> (object,string,string,StardewValley.SaveGame,bool,bool)

at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write248_SaveGame (System.Object o) <0x1598f81f0 + 0x000d7> in <filename unknown>:0

at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)

at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) <0x110fcb4e0 + 0x000bb> in <filename unknown>:0

--- End of inner exception stack trace ---

at System.Xml.Serialization.XmlSerializer.Serialize (System.Xml.XmlWriter xmlWriter, System.Object o, System.Xml.Serialization.XmlSerializerNamespaces namespaces, System.String encodingStyle, System.String id) <0x13ab13770 + 0x004f1> in <filename unknown>:0

at System.Xml.Serialization.XmlSerializer.Serialize (System.Xml.XmlWriter xmlWriter, System.Object o, System.Xml.Serialization.XmlSerializerNamespaces namespaces, System.String encodingStyle) <0x13ab13730 + 0x0002b> in <filename unknown>:0

at System.Xml.Serialization.XmlSerializer.Serialize (System.Xml.XmlWriter xmlWriter, System.Object o, System.Xml.Serialization.XmlSerializerNamespaces namespaces) <0x13ab136f0 + 0x00026> in <filename unknown>:0

at System.Xml.Serialization.XmlSerializer.Serialize (System.Xml.XmlWriter xmlWriter, System.Object o) <0x13ab136b0 + 0x00020> in <filename unknown>:0

at SpaceCore.Overrides.SaveGameSaveEnumeratorPatch.SerializeProxy (System.Xml.Serialization.XmlSerializer serializer, System.Xml.XmlWriter origWriter, System.Object obj) <0x1598f7d60 + 0x000f5> in <filename unknown>:0

at (wrapper dynamic-method) StardewValley.SaveGame+<getSaveEnumerator>d__90:StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_PatchedBy<spacechase0.SpaceCore> (object)

at StardewValley.Menus.SaveGameMenu.update (Microsoft.Xna.Framework.GameTime time) <0x1598f4540 + 0x001cf> in <filename unknown>:0

at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x13c4df0a0 + 0x007ad> in <filename unknown>:0

at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x13c4ddcf0 + 0x00178> in <filename unknown>:0

at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) <0x13c4ddcc0 + 0x00019> in <filename unknown>:0

at StardewModdingAPI.Framework.SGame+<>c__DisplayClass40_0.<Update>b__0 () <0x13c4ddc80 + 0x0001f> in <filename unknown>:0

at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) <0x13baf7000 + 0x00d13> in <filename unknown>:0

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  • 4 months later...

I'm having the exact same problem, with a pretty similar (if not exactly the same) smapi log. Only happened once i started changing the wallpapers, flooring, and furniture in my farmhouse. I am using custom wallpaper, flooring, and furniture mods, so I am thinking maybe one of these mods messed with the game somehow maybe? I have no idea how to fix this, and dont know for sure that that is what is causing this. Can anyone help us both?

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