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Hey, Im trying to play Fallout 3 (as Vegas lags like shet for me) and when I start the game crashes. I cant use nexus mod manager or any mod manager as Im using another computer, and dont have admin permissions. It worked before, I installed cryo weps and cryo tesla armor and now it wont work, even when I uninstall it.Help?

Load order:

fallout3.esm
Zeta.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Anchorage.esm
CubeExperimental (EN).esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mothership Crew.esm
EnclaveCommanderMilitary.esm
CrossModData.esm
WeaponFix1.esp
Vault 101 Revisited.esm
AgeBasedBodys.esm
Mart's Mutant Mod.esm
Companion Core.esm
RobCo Certified v2.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Core Robots - The Eyebots.esp
HEV power armor.esp
Godfrey- Robobrain.esp
BusworldV1.05d.esp
FleshBurningPlasma.esp
IPip.esp
LucyWestCompanion.esp
1PipboyPDA.esp
Location 2 (Fort Constantine).esp
Vault 89 (player home) V1-35.esp
Chimera.esp
Clean-Deluxe GOTY.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Quest Perks.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod.esp
Darkpowerarmor.esp
Monster_Costumes.esp
Mr Steaks MLP Pack.esp
Mr Steaks My Little Pistol Pack.esp
ConsoleCodes.esp
HZSmoothLight - FO3.esp
WeaponModKits.esp
Companion Core DLC Addon.esp
RobCo Certified v2 Version Updater.esp
RobCo Certified v2 Zeta Addon.esp
Mr Smith's Scrapyard.esp
Paper-Shredder.esp
Paper-Shredder - DLC Support.esp
FOOK - Cryo Weapons.esp
Cryo Weapons - No Lists.esp
Cryo Weapons - Vanilla.esp
Zeta_clean_core.esp
The Groovatron.esp
F.O.W.E- FelloutPatch.esp
F.O.W.E.esp
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First things first, remove FOOK - Cryo Weapons.esp along with F.O.W.E- FelloutPatch.esp, first requires FOOK, second requires Fellout, and you don't have neither, hence CTD on startup.

 

Second, run BOSS to sort your load order (very much needed). Then after BOSS is done, make a merged patch with FO3Edit. In contrary to what some others think, merged patch is not "optional" or "not required", it's mandatory.

 

In case you don't know how to make a merged patch:

 

1. Start FO3 Edit
2. Load your mods
3. When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch
4. A small window will pop up asking you to name your patch, write something and click Create
5. Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK
6. When starting FOMM or FO3 Launcher put your patch LAST in the load order and check it

 

Note that you need to make a merged patch every time you add/remove mods.

 

I also believe you need some compatibility patches for those, not sure which since I don't use any of those (aside from CALIBR, MLP Pack and Weapon Mod Kits). Look around and you'll find them, I know for sure that you need FWE - MMM patch at least.

 

 

 

Oh, one more thing - If you have NMM, get FOMM and get rid of NMM, that thing is very much useless when it comes to FO3 mods.

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First things first, remove FOOK - Cryo Weapons.esp along with F.O.W.E- FelloutPatch.esp, first requires FOOK, second requires Fellout, and you don't have neither, hence CTD on startup.

 

Second, run BOSS to sort your load order (very much needed). Then after BOSS is done, make a merged patch with FO3Edit. In contrary to what some others think, merged patch is not "optional" or "not required", it's mandatory.

 

In case you don't know how to make a merged patch:

 

1. Start FO3 Edit

2. Load your mods

3. When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch

4. A small window will pop up asking you to name your patch, write something and click Create

5. Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK

6. When starting FOMM or FO3 Launcher put your patch LAST in the load order and check it

 

Note that you need to make a merged patch every time you add/remove mods.

 

I also believe you need some compatibility patches for those, not sure which since I don't use any of those (aside from CALIBR, MLP Pack and Weapon Mod Kits). Look around and you'll find them, I know for sure that you need FWE - MMM patch at least.

 

 

 

Oh, one more thing - If you have NMM, get FOMM and get rid of NMM, that thing is very much useless when it comes to FO3 mods.

I feel so retarded now, I realized I dont have FOOK! Thanks!

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