Skrettle Posted May 27, 2021 Share Posted May 27, 2021 here is ironclad in shiphulltypes,yaml in the 5x mod - key: hull_ironclad name: HULL_IRONCLAD_NAME description: SHIP_TYPE_IRONCLAD_DESCRIPTION cost: 10 space: 110 hp: 230 detectionRange: 0.5 tacticalHPIcon: ContentPrefabs/Tactical/HealthBarIcons/destroyer.png icon: assets/ships/%civ%/%type%/ship_destroyer.png hullScale: 1 hullPrefab: /ContentPrefabs/FleetIconsStarSystem/%civ%/fleeticon_race_%civ%_destroyer hologram: /ContentPrefabs/Tactical/Holographic_Ships/%civ%/hologram_%civ%_destroyer_b.prefab shipDesignScale: 1.8 hullClass: 2 introSlot: destroyer tacticalLong: 1.0 tacticalWide: 0.5 tacticalTall: 0.25 tacticalVisualScale: 2 tacticalTriggerCooldown: 0.17 acceleration: 6 angularAcceleration: 1.0 baseDriveVelocity: 1.75 bestDriveVelocity: 3.5 maxVelocity: 4.5 maxAngularVelocity: 1.5 velocityFriction: 0.02 angularFriction: 0.05 flagType: destroyer flagPriority: 4 specialSlots: 4 weaponSlots: 4 fightersGroups: 1 fleetSupportCost: 7 maxShipsProperty: maxShipsHullDestroyer allowMassProduction: true allowedShipDesign: true CPAffectedByTechAch: true I tried changing the hologram to a custom asset in the ucp folder. It didn't work so I thought I didn't set up the prefab correctly, but when I tried replacing it with an asset already in game hologram: /ContentPrefabs/Tactical/Holographic_Ships/%civ%/hologram_%civ%_destroyer_b.prefab to hologram: /ContentPrefabs/Tactical/Holographic_Ships/%civ%/hologram_%civ%_destroyer.prefab It still displays the destroyer b asset no matter what? Is this caused by some other yaml file? Link to comment Share on other sites More sharing options...
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