sumoftwosins Posted February 6, 2009 Share Posted February 6, 2009 I'd like to see a simple mask like the Snow mask+helmet from Operation Anchorage, but without the helmet. I looked at the nif model to see if the mask was "complete" under the helmet. It wasn't. If you removed the helmet from the model, the top half of the head was missing. So if someone could model the top part of the head, that would be great. We need more "spec ops" looking stuff and I hate helmets. Link to comment Share on other sites More sharing options...
SgtRoadkill Posted February 6, 2009 Share Posted February 6, 2009 seconded! i would also like to see half balacava made form it like maybe bandit kinda mask Link to comment Share on other sites More sharing options...
SangRahl Posted February 7, 2009 Share Posted February 7, 2009 Maybe there's a way to have it not remove the original head? (But then, I'd have no idea if there's a tickbox for this sort of thing, or if they did it as quick and dirty as possible, and didn't bother with that sort of model layering...) Link to comment Share on other sites More sharing options...
Baelkin Posted February 7, 2009 Share Posted February 7, 2009 Maybe there's a way to have it not remove the original head? (But then, I'd have no idea if there's a tickbox for this sort of thing, or if they did it as quick and dirty as possible, and didn't bother with that sort of model layering...) An item will only overwrite the head mesh if the item has "head" tagged as one of it's biped model slots. Other head slots like the hair, hat and mask items all allow full use of the underlying facial mesh without replacing the head. It should be possible to model a balaclava and have it conform to the head and still wear helmets if you set the mask as a "hair" item in the GECK, or you could set it to use the helmet slot - but then it'd be impossible to wear helmets at the same time which isn't so cool as a modular approach in my opinion. If you want to make it a conforming mesh using an .egm file, you have to set the item to occupy either the hair or hat slot though, at least from what I can remember when experimenting with conforming meshes for my mask mod. Link to comment Share on other sites More sharing options...
sumoftwosins Posted February 8, 2009 Author Share Posted February 8, 2009 I'm not really concerned with it being modular in the sense that you can equip a helmet after you have the balaclava on. If you want both, you have a separate item with both. Link to comment Share on other sites More sharing options...
OddballE8 Posted February 9, 2009 Share Posted February 9, 2009 but if it doesnt replace the head your nose and such will stick out since every face is different in proportions but the mask isnt... so its best to make it replace the head... Link to comment Share on other sites More sharing options...
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