Riven1978 Posted February 6, 2009 Share Posted February 6, 2009 In my Viktrika companion MOD, i have her home in a non-exploding movable static bus with a standard bus door i used from paridise Falls. Only problem is that if a dog or other creature runs into it or you shoot at it the bus moves and it looks like the door is suspended in mid air. I want to make the bus not movable so it wont wander away from my door. (had to use the extra door cause you can use the actual buses door) Link to comment Share on other sites More sharing options...
cscottydont Posted February 6, 2009 Share Posted February 6, 2009 well it sounds like your problem is that its still in the movable static category :P you could try making a normal static object using the bus mesh but first I'd try placing the bus lower so that its slightly "buried"...I'd probably be wrong of course and it wouldn't work but who knows Link to comment Share on other sites More sharing options...
Riven1978 Posted February 6, 2009 Author Share Posted February 6, 2009 well it sounds like your problem is that its still in the movable static category :P you could try making a normal static object using the bus mesh but first I'd try placing the bus lower so that its slightly "buried"...I'd probably be wrong of course and it wouldn't work but who knows Worth a shot at least and yes it is still in the movable static category, didnt know if making the new one would work or not but thats worth a shot too. Thanx i am gonna get right on those (either or if one doesn't work ;) ) Link to comment Share on other sites More sharing options...
cscottydont Posted February 6, 2009 Share Posted February 6, 2009 meh idk about that first option now it looks like you'll have to grab the mesh you need out of the archive and thats just a pain in the bum Link to comment Share on other sites More sharing options...
SpeedyB64 Posted February 6, 2009 Share Posted February 6, 2009 I know a trick to load a model that is packed in the bsa without unpacking it. Make a text file and name it the same as the file you want to use, place the file in a directory matching the one in the bsa. In the GECK pick that file when making your new object. Then delete that file, the GECK will look in the bsa instead. Link to comment Share on other sites More sharing options...
cscottydont Posted February 6, 2009 Share Posted February 6, 2009 bloody brilliant ;) Link to comment Share on other sites More sharing options...
Riain Posted February 6, 2009 Share Posted February 6, 2009 Oh, I am going to use that trick. It is stupid that you can't select the bsa files... Link to comment Share on other sites More sharing options...
Riven1978 Posted February 14, 2009 Author Share Posted February 14, 2009 meh idk about that first option now it looks like you'll have to grab the mesh you need out of the archive and thats just a pain in the bum I already have the Mesh which is how the damn thing don't blow up when you shoot it :) only way i knew how to do it But going to try to do a total remesh as a static object and see where that takes me Link to comment Share on other sites More sharing options...
Riven1978 Posted February 14, 2009 Author Share Posted February 14, 2009 That was a no go. I had a look in the Nifskope at the nif i am trying to prevent from moving, and i feel the key has something to do with the collision Geometery? If so how do i make it were when you it it it is as solid as a mountain? and if not where else should i be looking for the answer? Link to comment Share on other sites More sharing options...
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