superpunkfrompalmy Posted February 6, 2009 Share Posted February 6, 2009 Years ago I got into the habit of merging all mod favourite oblivion mods (morrowind too) in to one nice tidy big mod, usually as an esm.And then archiving all the mods extra files into a nice tidy old bsa. So my question is, does anyone know how I can merge mods together with the Geck? (or any other tool).Used to be there was a line to add into an ini file somewhere. Link to comment Share on other sites More sharing options...
xxxHACKERxxx Posted February 6, 2009 Share Posted February 6, 2009 I use FOMM (FallOut Mod Manager) for merging mod, simply use the plugin editor for merging *.esp, and BSA creator for merging files (textures, meshes...) Link to comment Share on other sites More sharing options...
BulletSix Posted February 6, 2009 Share Posted February 6, 2009 hmm ... you could try with FOMMs TESsnip.if you open an esp with it you get the data-entries.copying etry for entry you could merge mods. You´d have to check each time that there are no double entries, because that could lead to strange consequences (rangeing from "nothing" to "crash during load" :rolleyes: :biggrin: )I did so with some small mods, so the principle is working, could be tiresome with large mods with lots of entries and/or mods that change cells ... but thats mostly theory, though. Especially when it comes to dependancies ... edit: lol ... i am slow at typing, i guess *g* Link to comment Share on other sites More sharing options...
superpunkfrompalmy Posted February 6, 2009 Author Share Posted February 6, 2009 Well that method works, alot of clickety clickety click cut'n'paste, but hey buggers can't always win (or choose i think) Link to comment Share on other sites More sharing options...
veliv Posted February 6, 2009 Share Posted February 6, 2009 FO3Edit for the win! It is great for the purposes mentioned above. Link to comment Share on other sites More sharing options...
superpunkfrompalmy Posted February 6, 2009 Author Share Posted February 6, 2009 Well it's defintiely a pain in the bottom to do it once and right. But I'll get there I hope.GECK tends to clean some stuff up reasonably, mostly the duped form ID's. However it would be a damn sight easier to use a good tool like the ancient oblivion esp editor. Link to comment Share on other sites More sharing options...
jackpack Posted May 4, 2009 Share Posted May 4, 2009 hear you go guys :thumbsup: Open the mods you want to extract from & the mod you want to put it in useing FO3Edit.Once fully loaded, R-Click your mod in the left panel and select "Compare To..."Navigate to the Mod you want to extract from and select itIn the right panel, Messages tab, look for any warnings which will indicate a struggle(s) for form ID(s)If you get warnings about overriden forms, you must R-Click the entries in Mod B and "Change Form ID" such that the first two characters aren't altered, yet the Form ID is brand new (black and white)If/when prompted after changing form ID's, update only the references in Mod BAfter changing Form ID's, quit and save, then load Mod A again, "Compare To..." Mod B, and double check for any warnings in the "Messages" tab of the right panelIf/Once all Form ID's in Mod B are not conflicting with different entried from Mod A, highlight as many entries as you can and R-Click, then "Copy as override into" and select Mod ARepeat until all records in Mod B are also within Mod Asave your file. gl Link to comment Share on other sites More sharing options...
jsnider193 Posted May 5, 2009 Share Posted May 5, 2009 other thing can try is another utility in the FO3Nexus file database 'FO3Plugin_1_3-5104', which does a fairly good job of merging different mods automatically. Only weakness is re-merging updated mods already merged (use FO3Edit here as indicated above). Have fun ... Link to comment Share on other sites More sharing options...
YoungSpock Posted October 20, 2011 Share Posted October 20, 2011 Yeah I love FO3 Plugin... only problem though is it creates duplicates of every mod. Anyone know how to fix that? Link to comment Share on other sites More sharing options...
Vinccenzo1521 Posted January 19, 2012 Share Posted January 19, 2012 FO3 works the same for New vegas? Link to comment Share on other sites More sharing options...
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