macaren15 Posted June 3, 2013 Share Posted June 3, 2013 (edited) I am trying to make a character greet the player differently in each stage of a certain quest and it doesn't work, said character just uses his first greeting and after that he doesn't start dialogue at all I've seen other mods do it by using the Getstage and the GetQuestVariable conditions, I tried doing the same but I am still getting the same result Any help will be appreciated NOTE: I used to have all my EditorID's starting with 000 and when I learned it causes problems I changed them to start with aaa Edited June 3, 2013 by macaren15 Link to comment Share on other sites More sharing options...
greggorypeccary Posted June 3, 2013 Share Posted June 3, 2013 Do you have the first one set as say once? If it is only need once that is a good thing to do.are they greetings?try to use >= or <= rather than ==.Not knowing what is causing your problem these are the easiest things that I can think of right now. Link to comment Share on other sites More sharing options...
llamaRCA Posted June 3, 2013 Share Posted June 3, 2013 I am trying to make a character greet the player differently in each stage of a certain quest and it doesn't work, said character just uses his first greeting and after that he doesn't start dialogue at all I've seen other mods do it by using the Getstage and the GetQuestVariable conditions, I tried doing the same but I am still getting the same result Any help will be appreciated NOTE: I used to have all my EditorID's starting with 000 and when I learned it causes problems I changed them to start with aaa If you have the greetings ticked as random it can interfere with them playing at specific times per specific conditions. In fact, it can prevent them from playing at all, so if you have them ticked random, undo that to see if that's the issue. To keep my greetings tidy and so I know which kind are which (ticked random, etc) I move all of my specifically conditioned greetings to the top of the list with the left/right arrow keys. Link to comment Share on other sites More sharing options...
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