Lollia Posted May 29, 2021 Share Posted May 29, 2021 (edited) My scripting stupidity has struck once again. I'm attempting to use the "Book of Love" Mara quest in Riften as a guide to giving the player a perk that appears in the Active Effects panel once the quest reaches another stage, but am having no luck at all. I have made similar perks before, but they have all been implemented instantly from the beginning of a new game. This is a bit different. If anyone can actually walk me through the process or point out a guide that does so (preferably not in video format--I have a hard time learning from videos), I would be most grateful. How the Book of Love quest works--after you speak with Dinya for the last time, her dialogue ups the quest stage. That quest stage has this:Game.GetPlayer().AddPerk(MaraPerk) This is the part I cannot get to work. I think where I'm having problems is the script properties section. I have never really understood how that functions, so any help is appreciated. EDIT: I got it to work! I don't quite understand what happened. I remade the property the same way as I did before, but gave it a different name, and it now works. I am a bit mystified, but happy, too. :huh: :happy: Edited May 29, 2021 by Lollia Link to comment Share on other sites More sharing options...
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