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modded playthrough crashes persistently at NCRCF raid


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Yesterday evening I inaugurated my new PC with a freshly-modded FNV playthrough with the intention of pushing the game a bit harder than I had previously(I had mostly done "vanilla" runs with minor fixes added prior to this). Everything seemed to load correctly and I was able to proceed with little incident up until I neared the end of the quest I Fought The Law, where my game would crash roughly two minutes into the climactic assault on the prison on every single attempt I made for several hours. Even after parsing what was relevant to me on the New Vegas Nexus wiki, namely the "General Mod Use Advice" and "Mod Conflict Troubleshooting" articles, I'm still hitting that same wall as of this afternoon.

 

My computer is a laptop prebuild(I know, I know, but I have space constraints in my current living situation and no desire to source parts with scalping at an all-time high) assembled and shipped just over a month ago. It was fully able to run New Vegas at over 100 FPS the entire time I played, so I am disinclined to assume this is a hardware issue. Nonetheless, in the interest of being thorough, here are some of its specs:

 

 

Operating System: Windows 10 Home 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406)

Language: English (Regional Setting: English)
System Manufacturer: Notebook
System Model: NHx0DB,DE
BIOS: 1.07.12 (type: UEFI)
Processor: Intel® Core i7-10870H CPU @ 2.20GHz (16 CPUs), ~2.2GHz
Memory: 16384MB RAM
Available OS Memory: 16172MB RAM
Page File: 10716MB used, 13648MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12

Card name: Intel® UHD Graphics
Manufacturer: Intel Corporation
Chip type: Intel® UHD Graphics Family
DAC type: Internal
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_8086&DEV_9BC4&SUBSYS_85351558&REV_05
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 8214 MB
Dedicated Memory: 128 MB
Shared Memory: 8086 MB
Current Mode: 1920 x 1080 (32 bit) (144Hz)
HDR Support: Not Supported

Card name: NVIDIA GeForce GTX 1650 Ti
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce GTX 1650 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1F95&SUBSYS_85351558&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 12048 MB
Dedicated Memory: 3962 MB
Shared Memory: 8086 MB

 

The game itself is a Steam version, which I have moved from the Program Files directory to the "Games" folder on my C-drive as suggested by the Nexus wiki. I own the current versions of all official DLC including the pre-order bonus content(Merc Pack, Tribal Pack, etc). Local files are fully verified as of this post.

 

I manage my mods using Vortex and run the game through the NVSE executable, which has had the FNV4GB patch applied to it. I have checked and re-checked my load order using LOOT, cleaned what it recommended using FNVEdit, and excised a few mods it indicated as having broken navmeshes. Here is the current version:

 

 

0 0 FalloutNV.esm

1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b ELECTRO-CITY - CompletedWorkorders.esm
12 c FCOMaster.esm
13 d AWorldOfPain(Preview).esm
14 e Project Nevada - Core.esm
15 f Project Nevada - Equipment.esm
16 10 ELECTRO-CITY - Highways and Byways.esm
17 11 SomeguySeries.esm
18 12 Project Nevada - Rebalance.esp
19 13 Project Nevada - Cyberware.esp
20 14 YUP - NPC Fixes (Base Game + All DLC).esp
21 15 The Weapon Mod Menu.esp
22 16 EVE FNV - ALL DLC.esp
23 17 FOVSlider.esp
24 18 FCO - GlowingOne.esp
25 19 FCO - NPC Changes.esp
26 1a FCO - OHSB NPC Edits.esp
27 1b The Mod Configuration Menu.esp
28 1c WeaponModsExpanded.esp
29 1d NewVegasBounties.esp
30 1e Russell.esp
31 1f FCO - Russell.esp
32 20 NevadaSkies.esp

Some assorted notes and observations:
1. The crashes seem to occur at what is, in my experience with the game, about the time the NPC soldiers finish off the remaining Powder Gangers in the courtyard and begin to all move into the admin building. If anything's likely to crash this game, it's probably a large group of high-res retextured character models all loading out of a cell at once- although, troublingly, the game refuses to boot without EVE enabled now, so I can't verify this hunch.
2. While exploring the area previously, I noticed that the mod Electro-City added a hostage NPC to one of the cell blocks. However, disabling Electro-City did not prevent the crashes, and to my knowledge the NCR grunts, oddly, leave the cell blocks untouched during the raid, so this is probably unrelated.
3. During my most recent attempt before writing this post, my weapons began to glitch and become untextured, an issue I had not seen once prior. I'm not running WRP or another weapon reskin mod, nor have I before this, so I again have no idea why this happened.
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