sool32 Posted February 6, 2009 Share Posted February 6, 2009 Im just wondering, if i should get OOO. it looks cool, but it also changes alot of things. I want to keep most of my mods i have such as, deadly reflex and magika update. Will i be able to use this mod with the mods mentioned before. The rest of the mods execpt for that are mostly just mods that improve oblivion's graphics and atmosphere, or they just add new items. Also i want to use this mod with a save game in which half of the main quest is comleted. SO can i run this mod with no bugs or problems. Thx for any help :thanks: Link to comment Share on other sites More sharing options...
sool32 Posted February 6, 2009 Author Share Posted February 6, 2009 also is OOO, such a necessary game enhancer Link to comment Share on other sites More sharing options...
GIVEMETHEDAMNFILE Posted February 6, 2009 Share Posted February 6, 2009 Things like Deadly Reflex and Mighty Magicka should work fine - they use their own home-brew scripts, plus a few self-made objects and regular Oblivion.esm data - and from all the time I've spent with it OOO seems to be first and foremost an objects/quest mod that also changes a few variables (like tripling training costs, which IMO is a rather lame attempt to solve the money accumulation problem). Doing a savegame conversion is always a crapshoot, of course, and even with the Save Converter the OOO installer has there's still a chance someone's going to rooster up along the line. You can try making a back-up of the save before installing OOO and converting - and if nothing else, you could just use the console to try and get yourself back up to where you were in a new game provided the MQ is what you've been focusing on first and foremost. EDIT: And to answer your ninja-post, it honestly is - or rather, FCOM is. Link to comment Share on other sites More sharing options...
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