beljdab Posted June 1, 2021 Share Posted June 1, 2021 Anyone knows if its possible to pic specific trees from different mods and use them together? I would like to use snow pines and aspen trees from EVT with other pines from SFO, and add some from enhanced landscapes.I tried to find a tutorial on this subject without success. Thanks. Link to comment Share on other sites More sharing options...
xkkmEl Posted June 2, 2021 Share Posted June 2, 2021 No experience with trees, but in theory it's just about copying meshes and textures, if you want to change the aspect of existing trees. Be sure to pay attention to LOD/faraway models as well. Link to comment Share on other sites More sharing options...
beljdab Posted June 2, 2021 Author Share Posted June 2, 2021 No experience with trees, but in theory it's just about copying meshes and textures, if you want to change the aspect of existing trees. Be sure to pay attention to LOD/faraway models as well. hmmm, I mean, if I just throw in different meshes and textures I imagine they will just overwrite whith other, or not? But thats a start. I will try tinkering a little with them. I'm affaid I could mess something with my saves. Link to comment Share on other sites More sharing options...
xkkmEl Posted June 4, 2021 Share Posted June 4, 2021 Meshes and textures don't make it into your save files. I assume you use some kind of mod organizer and are making your modifications in a custom mod, near the bottom of your load order. Place your custom meshes in your mod, using the filenames you want to overwrite. If you don't like it, remove your files. Alternatively, you can place your meshes and textures using new filenames, and then use CK or TES5Edit to modify the world objects to use you new files. That's a bit more involved, but doable. Rewinding in that case is trickier... Link to comment Share on other sites More sharing options...
beljdab Posted June 5, 2021 Author Share Posted June 5, 2021 Meshes and textures don't make it into your save files. I assume you use some kind of mod organizer and are making your modifications in a custom mod, near the bottom of your load order. Place your custom meshes in your mod, using the filenames you want to overwrite. If you don't like it, remove your files. Alternatively, you can place your meshes and textures using new filenames, and then use CK or TES5Edit to modify the world objects to use you new files. That's a bit more involved, but doable. Rewinding in that case is trickier... Good to know. Yes you are pretty right, I'm using MO2 and working with EVT and SFO. Your comment gave me a better understanding on analyzing xedit files. I manage to replace some meshes and textures. Thank you. add new ones in the other hand seens to be to much work. I imagine that I can simply get a mod that add trees, like trees addon (great effort from winedave), and just replace the meshes and textures. Link to comment Share on other sites More sharing options...
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