assassin01 Posted June 5, 2013 Share Posted June 5, 2013 This is my load order, the game can't start,crahs right the begenning. I'm not really know how this load order works so any ide are welcome. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] RH_IRONSIGHTS.esm[X] FO3 Wanderers Edition - Main File.esm[X] FWE - Combat Overhaul_Core.esm[X] Mart's Mutant Mod.esm[X] EVE.esm[X] StreetLights.esm[X] BrokenSteel2.esp[X] CRAFT - Activation Perk.esp[X] Error Fixes V1.5.esp[X] Error Fixes V1.5 - Fallout3 Wanderers Edition.esp[X] Error Fixes V1.5 - Fellout.esp[X] CASM.esp[X] DarNifiedUIF3.esp[X] DUIF3Extras.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights DLC Fix for FWE and EVE.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] Fellout-Full.esp[X] Fellout-BrokenSteel.esp[X] Fellout-Anchorage.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] 1PipboyPDA.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMKAA12Shotgun.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_EVE_Bridge.esp[X] RH_FWE_Bridge.esp[X] COL Enclave VER2.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] FWE - Combat Overhaul_Equipment.esp[X] MMM - FWE_Combat Overhaul Master Release.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] MaxLevel100.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] Dree Perks.esp[X] Dree Perks Broken Steel.esp[X] Dree Perks Anchorage.esp[X] Dree Perks Pitts.esp[X] Dree Perks Point Lookout.esp[X] Dree Perks Mothership Zeta.esp Link to comment Share on other sites More sharing options...
prensa Posted June 5, 2013 Share Posted June 5, 2013 assassin01 - Hello!Modded Fallout 3 crashing on startup is almost always due to a missing master, in other words a plugin is missing another that it needs to work.If you open your mod manager you can left click on each mod & a list of their masters will be displayed at the bottom. You MUST have those masters in your load order for that plugin to work.A common mistake is to use a patch intended for a mod that you do not have in your load order.If you still can't track down the startup crash, turn off all your mods & make sure Fallout 3 runs okay.If it does run okay it's definitely a mod error, turn back on your mods one at a time checking between each to see when the game stops crashing on startup. That way you can find the culprit & check it's documentation for it's requirements.You've got some MMM plugins you don't need, you can untick & remove all of these:Mart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.espAs they are all included in the plugin Mart's Mutant Mod - FWE Master Release.esp that you have.StreetLights.esm should be moved above BrokenSteel.esm to avoid a water glitch around Project Purity once the clean water shows up.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
assassin01 Posted June 6, 2013 Author Share Posted June 6, 2013 Thx to your advice ,but I'm founded the real problem....the ArchiveInvalidation Invalidated! program cuse the game crash. The game crash right after the launch some PCs and there is no solution to the problem. Without the ArchiveInvalidation Invalidated! textures not working and I'm no playing the game with missing images and textures. And the ironsights is not going to work too so I'm give up to play the Fallout3 again. Link to comment Share on other sites More sharing options...
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