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Exporting a creature mesh from blender?


scarycave

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I modified a creature mesh in blender, I didn't touch anything other than scale and move a few vertices around.

Yet, whenever I put it into the GECK, it does not appear save for a few instance where it will blink in and out of existence, on a rotated angle, and about four times the standard size. I have the settings set for creature, and the game is set to Fallout 3 when I export. Is there something I'm doing wrong?

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scarycave - Hello!

 

I'm no Blender expert so I'm of no help there.

 

I do know that exported models into Nifskope can often end up with jumbled names on their Blocks.

 

It's often best to copy your exported model from one instance of Niskope & paste it over the vanilla creature you modified in another instance of Nifskope.

 

Open your exported model in Nifskope, "Copy Branch" the creature in the Render Window.

 

Open the vanilla model in another Nifskope & "Paste Branch" you modified model into it.

 

Now "Copy" your model & "Paste Over" the corresponding vanilla mesh.

 

Close the top Block & you'll see some left over blocks, select Block - Remove Branch those left over parts.

 

If the creature you're working on has a mesh made of more than one piece, repeat the above for each part.

 

Save as the New model & rename it from the vanilla.

 

See if that version works.

 

If still no joy, upload the model here, I'll take a look & possibly someone else more skilled with Blender might look too.

 

Hope this helps!

 

Prensa

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