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Two modders workign on one ESP, questions!


Aacron

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My friend and I are working on a level for future development of Phalanx, and I had a question for any experienced modders:

 

Is there an easy way for two people to work on one ESP? He has a stronger computer, and can check the maps with high settings which we learned was a requirement, as low you miss lots of things, and you can catch the HoM effect easier with high. I'm better with the actual layouts and probably will be better with the navmesh when it gets down to it.

 

So, the problem is two people working on one ESP. We tried doign a thing with two ESPs with two copies of the cell, and cut/pasting stuff over, but that is a tedious process that takes ages, and also there are alignment problems that arise from doing this.

 

Have any of you had any experience with this? Right now we've decided to just edit one at a time, which is a lot of wasted tiem that we could be spending on getting this area done, so he can go back to bug fixing and scripting, and I could be working on the levels, or making new ones.

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We at Project Valhalla had this issue aswell.

 

There is a built in subversion control within the GECK, but it seem you have to be on the same network as the other guy. I would love to hear how this would be possible though.

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We at Project Valhalla had this issue aswell.

 

There is a built in subversion control within the GECK, but it seem you have to be on the same network as the other guy. I would love to hear how this would be possible though.

 

 

Hrmm, only way I can think of doing this would be to set up a VNP tunnel with the other mod members. But, that requires extra overhead and specialized hardware (my firewall can act as a host or client since it is a pfSense box), but then again the other people would have to run a client or host.

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