niston Posted June 2, 2021 Share Posted June 2, 2021 How'd you change it?The "fade" setting does nothing. Link to comment Share on other sites More sharing options...
niston Posted June 2, 2021 Author Share Posted June 2, 2021 Answer to self: You don't.Instead, you have to adjust the light color by tweaking Saturation and Luminance. Link to comment Share on other sites More sharing options...
DocClox Posted June 3, 2021 Share Posted June 3, 2021 Are you talking nif files or materials? Emissive Multiple changes the brightness in nif shaders Although it only seems to change how bright the node appears to be, and not how much light is thrown - that's a separate mechanism, I believe. Link to comment Share on other sites More sharing options...
niston Posted June 3, 2021 Author Share Posted June 3, 2021 No.I was talking about this: To adjust the brightness of the external emittance, you have to adjust luminance and saturation of the light used; GNI_WindowLight_NoBacklight in this case.This only work with Meshes that have the External Emit shader flag set, btw. Link to comment Share on other sites More sharing options...
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