thumbincubation Posted June 2, 2021 Share Posted June 2, 2021 Hi all, So I've been contemplating a mod idea for a while now, but I have so far been unable to figure out how to actually implement it. This would be a bound weapons/armor mod, but differs in that it would allow the player to buy/craft/upsmith/enchant the armor of their choice, then cast a binding spell (or use an enchanter) to create personalized bound armor. Because the personalized aspect would affect both performance and aesthetics, I am not planning to add the bound armor effects. I suspect I'll start with weapons, being it seems simpler than trying to cast 4 pieces of armor at once. So far, I am ok with getting an item to be summonable, and to disappear again after a certain amount of time. Once I get the basic premise working, I would like to explore the possibility of having it remain active until deactivated, possibly reducing your magicka pool by a certain amount while active, but first things first. My "plan" right now is to try to find a vanilla script that I could tweak, which would allow me to capture the properties of the item in question, when binding it. This seems to be a feature of the grinding wheel and armor workbench already, so if need be, I think I could fall back on one of them as an alternative to a spell or enchanter. Then apply them to a dummy item when conjuring, so the bound item appears and retains its improvement/enchantment. I'm hoping someone could suggest a viable script that would do this job. I saw that Mihail was able to implement a few sets of fully bound armor, but it seems that requires having a completely-equipped mesh ready, for any possible combination of armors, and precludes any kind of physical improvement. My aim is to open the door to the player being able to bind and summon their weapons and armor, their way. Link to comment Share on other sites More sharing options...
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