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Structured Skyrim


Jjiinx

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So I've had this idea in my head for quite a while, but I have absolutely no idea where I would even start or if anyone would even be interested in it. I call it 'Structured Skyrim'

 

Basically the idea is to disable the ability for the player to loot gear from npcs and instead the player must find gear upgrades primarily from stores, chests, and quests.

 

An example would be mage quests rewarding the player with a spell or a mage robe, the harder the quest the better the reward.

 

The player would start with basic gear as well (perhaps just the prisoner clothing and a wooden sword), and will find upgrades from quests, stores, and dungeons

 

Chests have random loot except for gear and spells, these will be hand placed and not based on a leveled list

 

Dungeons should have unleveled monsters that are around the same level as the gear found there (so a dungeon that has an Ebony Sword as it's reward will have fairly powerful creatures in it)

 

 

 

So that's the basic idea, remove the random gear and spells from skyrim and make it structured, not unlike other structured games such as dark souls and zelda.

 

If there's any kind of demand for a mod like this I could start on it and figure out exactly how complicated it will be

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That sounds pretty tedious, although not all that difficult to accomplish, except for making it so that you couldn't loot people. Tons of leveled lists to edit. I'd be interested in seeing it. Can you think of a realistic reason why you would be unable to loot enemies, though? I can't, and that would bother me. Maybe making it instead that they all wore lower-level gear that people wouldn't be that interested in looting instead?

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That sounds pretty tedious, although not all that difficult to accomplish, except for making it so that you couldn't loot people. Tons of leveled lists to edit. I'd be interested in seeing it. Can you think of a realistic reason why you would be unable to loot enemies, though? I can't, and that would bother me. Maybe making it instead that they all wore lower-level gear that people wouldn't be that interested in looting instead?

I know it sounds weird that you wouldn't be able to loot an enemies' armor and weapons when you previously could in that game, however, in other videogames where you kill an enemy and can't loot them you wouldn't think twice about it. (If you pick up a Zelda game and kill a lizard man you don't try and take the sword from his corpse) The truth is; it's a videogame, and not being able to loot them is simply a design decision to make the game more structured.

 

It's something that would seem odd at first but eventually wouldn't feel out of place (hopefully).

 

After looking into it, it looks like the best way to accomplish this is to duplicate weapons and armor, make sure the existing gear isn't able to be used by the player, then with the copied gear place them into the game manually (on corpses, in chests, and in stores)

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