prod80 Posted June 6, 2013 Share Posted June 6, 2013 So I have a mod... it will change all NPC's in the game and it modifies the weight of them (also face, body, etc, etc). Now previously just the faces/hairs were edited and this worked fine. Vanilla weight was used. Now I edited weight, and because of this I had to make further adjustments to prevent red/grey faces, neck seams, etc. No problem, that all works just fine. But... I was in the understanding that your save game knows the NPC's you encountered, and for those NPC's you have to manually set the weight in game to the same as in your mod by setnpcweight after which you have to disable/enable the NPC again. Fine... but this is not the case. Even NPC's that you have not encountered yet have their vanilla weight, but they do have all the other changes I made. Now when I start a completely new game it all works fine and my custom weights are applied. So I wonder, is there any way to force reload of NPC's textures/meshes data? I tried batching their refid's but apparently the command setnpcweight, disable, enable have to be targeted with your mouse and cannot be ran based on refid or so. it's around 500-600 NPC's. Link to comment Share on other sites More sharing options...
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