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Too many Script-Intensive mods


anzeroth

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Hello,

Skyrim, right now is barely playable in certain places due to the sheer amount of scripts running.

I'm having a bit of a hard time deciding which mods to disable because I'm not entirely sure which ones are more straining on the engine.

I'd love to hear some opinions from the community. :biggrin:

Thank you in advance.

 

Below is my mod list:

 

 

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Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

But the mods in your load order that have continually running scripts are Frostfall, Wet n' Cold, Footprints, Realistic Needs. Climate of Tamriel uses scripts to control the weather system.

Edited by ripple
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  On 6/6/2013 at 12:49 PM, ripple said:

Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

I can't think of any other reason, because certain actions in-game (such as the quick dismount that Convenient Horses offer or ordering my Vilja to wear her armor) do not work and if they do, they take a very long time, from 5-10 minutes.

 

Are those problems not caused by the script-overload?

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Decreasing Script Lag - The scripting language used in Skyrim, Papyrus, is not the speediest of languages. Script queues can become lagged, and even halted, in a game using script-heavy mods. Using this tweak in my game even seemed to fix the lip synch problem that reared its ugly head again in the 1.9 update for Skyrim.

In Skyrim.ini add/edit:

[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600

 

 

Source: http://skyrim.nexusmods.com/articles/1153//?

 

Although I will warn you to go ahead and change "fExtraTaskletBudgetMS=800" to equal 1.6 instead. If you do the Civil War questline you get an absurd drop in fps (if it's 800) during the battle of whiterun.

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I doubt it's the number of scripted mods running or clashing, it maybe either of the two - vram peak overload (which I think may in turn relate to lagging, game responsiveness, stuttering when turning), or a save file with significant papyrus debris due to mod removals.

 

What's your overview system specs?

 

Another hunch of mine is you have vsyc off.

 

 

 

  On 6/6/2013 at 12:49 PM, ripple said:

Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

But the mods in your load order that have continually running scripts are Frostfall, Wet n' Cold, Footprints, Realistic Needs. Climate of Tamriel uses scripts to control the weather system.

 

  On 6/6/2013 at 12:49 PM, ripple said:

Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

But the mods in your load order that have continually running scripts are Frostfall, Wet n' Cold, Footprints, Realistic Needs. Climate of Tamriel uses scripts to control the weather system.

 

CoT doesn't use scripts from what I know of.

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  On 6/6/2013 at 2:31 PM, FiftyTifty said:

Does changing the affinity of Skyrim to 2 cores help?

 

How would I do that? :biggrin:

  On 6/6/2013 at 3:45 PM, dave1029 said:

Decreasing Script Lag - The scripting language used in Skyrim, Papyrus, is not the speediest of languages. Script queues can become lagged, and even halted, in a game using script-heavy mods. Using this tweak in my game even seemed to fix the lip synch problem that reared its ugly head again in the 1.9 update for Skyrim.

 

In Skyrim.ini add/edit:

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=256

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=2457600

 

 

Source: http://skyrim.nexusmods.com/articles/1153//?

 

Although I will warn you to go ahead and change "fExtraTaskletBudgetMS=800" to equal 1.6 instead. If you do the Civil War questline you get an absurd drop in fps (if it's 800) during the battle of whiterun.

 

 

I already did that 2 weeks ago. No improvement whatsoever... Unless I did something wrong. As far as I remeber I edited my Skyrim.ini in my Documents/My Games/Skyrim with the exact lines you mentioned above.

  On 6/6/2013 at 4:30 PM, jeclxohko said:

I doubt it's the number of scripted mods running or clashing, it maybe either of the two - vram peak overload (which I think may in turn relate to lagging, game responsiveness, stuttering when turning), or a save file with significant papyrus debris due to mod removals.

 

What's your overview system specs?

 

Another hunch of mine is you have vsyc off.

Yes, indeed I do. I also play in borderless windowed. Do either of those relate to my problem?

 

Oh and my system specs are:

 

Intel Core i5 3570

Nvidia GeForce GTX 560 Ti

8GB of RAM

Asus Motherboard (P8Z77-V LX)

Windows 7 x64

 

In addition, today I noticed that the convinient horses mod does not seem to recognise SKSE. In the menu it says that SKSE is not active or an old version. Now both statements are false, since I redownloaded the latest version the same day and every other SKSE mod works just fine (not to mention launching Skyrim from the SKSE launcher).

Edited by anzeroth
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  • 1 month later...

Can someone close this thread. i found a solution to my problem, which turned out not to be the one posted in this thread.

 

Thank you in advance.

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