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Enemies hate me more than anybody


Schnippshly

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I've got like a million mods running, so i dunno' how to determine if a mod is my problem.

Basically, every enemy prioritizes me as a target over anybody else. I even cloned myself, and still I noticed prioritizing. I had some companions, random guards and "crowded roads" travellers helping me fight a load of zombies, but still all of the zombies ran straight for me. I was running from the zombies, and my companion was chasing the zombies and beating down on them, but they were still going way out of their way to chase me down.

Is the game supposed to be like this, or is a mod doing this to me??? Why am I such a high priority? When I died, the zombies started fighting other people, so it's not like they don't consider them enemies.

If the game is supposed to be like this, is there a mod to fix it? If the game isn't supposed to be like this, what kind of mod would make all the enemies target only me?

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I've got like a million mods running, so i dunno' how to determine if a mod is my problem.

Basically, every enemy prioritizes me as a target over anybody else. I even cloned myself, and still I noticed prioritizing. I had some companions, random guards and "crowded roads" travellers helping me fight a load of zombies, but still all of the zombies ran straight for me. I was running from the zombies, and my companion was chasing the zombies and beating down on them, but they were still going way out of their way to chase me down.

Is the game supposed to be like this, or is a mod doing this to me??? Why am I such a high priority? When I died, the zombies started fighting other people, so it's not like they don't consider them enemies.

If the game is supposed to be like this, is there a mod to fix it? If the game isn't supposed to be like this, what kind of mod would make all the enemies target only me?

This is normal game behavior due to how aggressive things have their aggression set to 100, and often have several factions which all hate the player. It is this overlap that is the cause of most of these problems. Unfortunately, this overlap is necessary in order to make sure that enemies remain hostile toward you. The reality is that this game was not designed around the player having multiple companions, so in the design of the game, this was never an issue.

 

The easiest way of solving this is to just increase your personality stat. This sort of behavior is alot more common at lower levels due to your low personality. Once you have 50 or so, you'll start noticing that enemies start showing more interest in those things that are hitting them instead of you. Modded NPCs, or your clone also might not be as high on their hate lists initially because they often lack some of those factions that that particular creature dislikes. In the case of a clone, as your clone has a low aggression setting, the clone may not even enter battle unless it sees you being attacked, meaning that the clone's combat response is reactionary instead of being the initiator. This is all a fancy way of saying that the clone doesn't start combat, you do. Since you are the first one to start combat, you are placed higher on that hate list. Companions may also have similar aggression settings to keep them from running several miles ahead after that one deer that you didn't see.

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Thanks for telling me about the personality thing! That's kind of weird that that's how enemies determine how much they want to kill you. I've played Oblivion on XBOX 360, so I couldn't have companions, but I got Fallout 3 for PC and I'm more used to their companion system. Fallout 3 does away with personality and charisma and disposition and all that, so enemies are never biased, which I think is a better system.
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Thanks for telling me about the personality thing! That's kind of weird that that's how enemies determine how much they want to kill you. I've played Oblivion on XBOX 360, so I couldn't have companions, but I got Fallout 3 for PC and I'm more used to their companion system. Fallout 3 does away with personality and charisma and disposition and all that, so enemies are never biased, which I think is a better system.

I would imagine that the same system exists in fallout, it's just much more uniform across all actors, and places more importance on damage or distance. Don't have fallout, havn't really seen enough to say one way or another, but would assume this to be the case since the games use the same sort of stat/faction kinda thing, it's just hidden behind all the other stuff.

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