Wolfstorm Posted June 3, 2021 Share Posted June 3, 2021 (edited) I have a 8.7mb plugin and was thinking about esmifying it in Wrye Bash, or through a script in xEdit, due to its large size. However, I'm not sure if a ESM can be updated in the middle of a playthrough, or if it requires a new playthrough in order to be updated. Some mods which relies in a master file (eg, Forgotten Dungeons) requires a new playthrough to be updated, but I didn't found any information about this requirement as being a rule to every mod. Would the update of a ESM file during a playthrough cause save file corruption?If this is the case, would a update only on the tables (but not on the cells) still cause save file corruption? If I only add new pieces of statics to the tables, but do the cell update in a separate plugin, would this still pose some risk to the save file? Edited June 3, 2021 by Wolfstorm Link to comment Share on other sites More sharing options...
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