pidgebc Posted June 7, 2013 Share Posted June 7, 2013 I've got a couple problems with the mod I'm working on. I'll try to be as brief as possible while still including the necessary details. 1. I'm trying to have a quest stage change from 20 to 30 when the player goes to Whiterun. 2. When the quest stage hits 30, I want to spawn an enemy NPC I created. Link to comment Share on other sites More sharing options...
tewlons Posted June 7, 2013 Share Posted June 7, 2013 So, what have you tried? Link to comment Share on other sites More sharing options...
pidgebc Posted June 7, 2013 Author Share Posted June 7, 2013 (edited) For the first part, I'm really not sure how to do it, my guess is that I need to make an alias for Whiterun, but I'm not sure how to go about that. For the second part, I've tried a xmarker to spawn the NPC through aliases. I made an alias for the marker, then I made an alias for the NPC with Create Reference to Object At the marker, and set it to initially disabled. Then for the papyrus fragment on that stage of the quest, I put alias_UndeadGuard.GetRef().Enable()UndeadGuard being the alias of the NPC I'm trying to spawn. I'm really not sure where I went wrong for that part. Edited June 7, 2013 by pidgebc Link to comment Share on other sites More sharing options...
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