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Merging Plugins/ FNV plugin utility


dco28

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Is it ok to merge the plugins of ADAM, it got about 9 plugins, did anyone tried it? if yes, was there no errors witnessed in merging them? using plugin utility

 

also for improved sound fx or enchanced blood textures?

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Smaller mods that add textures or edit armors are pretty fine to merge with an automatic program. However, larger mods, or mods that are relied upon by other mods, should not be merged in an automatic manner, because some conflicts might arise that would not be caught, and would break things.

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  • 3 months later...

Has anyone tried using this to merge mods that add companions? For instance, I would like to use both Niner and Desmond Harper, alongside Willow or perhaps Wendy Gilbert, but I am not sure if merging all three (or 4) of those plugins would possible break the scripts that control them. Any advice?

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Thanks for the reply Aonghus, that helps. Both of those are very script heavy, and I have heard that merging mods with FNVEdit is best done on mods that do not have scripts. But if it worked for you, I am going to give it a try and see what happens. So many great companions have been released, but I don't want to break my game trying to use all of them as separate mods.

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  • 2 weeks later...
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