GamerChas Posted June 7, 2013 Share Posted June 7, 2013 How about a mod that shows where you have been to in the world. Maybe display a dot over each map cell that you have been inside on the main map. (I think map cell is the right term)I am not sure what the size of a map cell is but I think it is small enough to show how well you have explored the world. That is the easiest way I can think of to do this. The data management for each cell must allow for a lot of variable, random data. If you drop an item on the ground, it will still be there when you go back to that same spot. There must be a way to add a simple yes/no flag if you have been inside that cell.I have no idea how you would display these dots on the map or how hard that would be.You could get a higher resolution than map cells by making a big array of bits for the x and y coordinates at some better resolution than the map cells. As you walk around, check off each square you have been inside. Link to comment Share on other sites More sharing options...
pintocat Posted June 7, 2013 Share Posted June 7, 2013 Only way I can think to do that would be placing mapmarkers. The game doesn't really have any other functions for overlaying info that we have access to. But you know the local-map has a fog-of-war that shows what's explored or not, right? It's limited to displaying loaded cells, though, so its range is dictated by your uGridsloaded ini setting Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 8, 2013 Share Posted June 8, 2013 Perhaps utilizing a quest with objectives that point at moved markers, that are placed at the player every 30 seconds or so. Could keep it from piling them up by checking if the player has moved X distance from the last one in that time. Not quite sure the point of this as it's nearly impossible to get lost in the Mojave wasteland (unlike DC where it was easy to get turned around). Link to comment Share on other sites More sharing options...
GamerChas Posted June 8, 2013 Author Share Posted June 8, 2013 (edited) pintocat, did you mean uGridstoload? I cannot find uGridstoload or uGridsloaded in any of my ini files. The local map is way too detailed for what I want. It only shows a small area around me. The path it shows that I have taken through the area is only about 6 feet wide. When I zoom the local map all the way out, is that one whole map cell? They are that small? Are you saying that there is a way to display a bigger area in the local map? Gribbleshnibit8, you are reading too much into my title. I am not looking to find my way back the way I came in. I am looking for a way to see where all I have been in the world and where I have missed. Mainly, I want to know what areas I have missed. Just the named locations showing up on the map is not enough detail. I want to explore all the little nooks and crannies before I am done. As you talk to people and get quests, you travel all over the map, back and forth. Unless I stop and completely explore an entire square around everywhere I go, I will be missing a lot of the small stuff. And I must see it all. Look under every rock, so to speak. For instance, on the way to Nipton, you need to skip out on going too far up into the mountains to the west because you cannot handle the large radscorpians up there yet. I am looking for a way to show that this is an area I have not been too yet. Edited June 8, 2013 by GamerChas Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 8, 2013 Share Posted June 8, 2013 Ok, I just misunderstood how you wanted it to show. The best option would be map markers. Problem is they don't start with names, and won't show up on the map without one. So you'd have to hand create thousands of them. The alternative, what I suggested, wouldn't do what you want. I guess your best bet is to just remember, explore everything as you travel, or play multiple times and try to do different things. Link to comment Share on other sites More sharing options...
pintocat Posted June 8, 2013 Share Posted June 8, 2013 The local-map only shows cells that are in memory. The game only loads a certain number of cells around you, which is the uGridstoload which I remembered the wrong name of. Then you can also change the game settings which control max zoom in, max zoom out of the local map. But it will never show the entire map. The local map is only what's in memory Link to comment Share on other sites More sharing options...
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