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New Talents - Suggestions on how NOT to make them overpowered


mcgoy

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I'm working on a mod (to be released to the public someday) that will provide additional talents, specifically to the specialization classes. I've always found the Bard specialization to be particularly useless (especially at the higher levels) so it is the one that I'm starting with.

Does anyone have an suggestions on how to add talents (or make enhancements to the existing ones) that do not cause them to be overpowered? I plan to add more talents to the following specializations:

  • Bard
  • Assassin
  • Champion
  • Berserker

so comments/discussion on adding (4) not overpowered talents to each would be appreciated

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