SKKmods Posted June 6, 2021 Share Posted June 6, 2021 I am running performance profiles on the impact of a new solution that would like to spawn a sh1t load of actors with complex AI packages which could/can/does yum up a tonne of game resources. Developing logic that auto tunes the spawn volume to the environment to avoid causing performance issues. The rhetorical question: how many live actors are OK to have active the default 5 uGridsToLoad (10,250 nominal game units) around the player ? Step 1 of the answer is to profile what the base game delivers, so a quick script that hops around COCMarkers and scans for live actors, finds: COC Marker Cell LiveActors FurthestActor TimeToFind [Cell <TheaterHub360Ext (0000E0B6)>] 118 13372 1.8 [Cell <FaneuilHallExt (0000E058)>] 93 11683 1.4 [Cell <Financial21Ext (0000E076)>] 90 12277 1.3 [Cell <GoodneighborExt (0000E079)>] 87 12674 1.3 [Cell <MassFusionExt (0000E05A)>] 82 14764 1.3 [Cell <DiamondCityExt (0000E50C)>] 70 15308 1.1 [Cell <TrinityTowerExt (0000E4C6)>] 61 15962 0.9 [Cell <HubrisComicsExt (0000E0BA)>] 56 13163 0.9 [Cell <BunkerHillExt (0000DBC0)>] 48 12370 0.7 [Cell <LexingtonExt03 (0000DEE1)>] 46 10670 0.7 [Cell <CollegeSquareExt (0000DF85)>] 40 11607 0.6 [Cell <SuperDuperMartExt (0000DEC0)>] 39 13041 0.6 [Cell <DiamondCityOrigin (00000FEE)>] 39 5140 0.6 [Cell <BostonAirportExt02 (0000E016)>] 38 13927 0.6 [Cell <InstituteConcourse (0002A199)>] 35 6749 0.5 [Cell <GoodneighborOrigin (00054BE9)>] 23 4197 0.3 (1) Its clear from the actor counts why downtown is so stressed, its not just the precombines that we love to fixate on. (2) This uses a quest RefCollection autofill. Using the papyrus FindAll... functions does not find/resolve the same number of actors out to those distances. The most prevelant actor bases in the downtown cohorts are: lvlRaider 84 lvlSuperMutantAllRanged 34 lvlTurretTripodRaider 29 lvlRaiderMelee 29 LvlFeralGhoulAggro1536 25 lvlMoleratAmbush 24 This is a PSA incase your interested. Link to comment Share on other sites More sharing options...
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