Magic881 Posted February 7, 2009 Share Posted February 7, 2009 Hey, I have following problem: I want a NPC to shot another NPC down, if the player is near. That works well, but the people around the place become hysteric and are runnin' all over the place. I want 'em to stay on their seats just like nothing happened. The shooting NPC and the people are in the same faction. How can I handle this problem? So long,Magic Link to comment Share on other sites More sharing options...
cscottydont Posted February 7, 2009 Share Posted February 7, 2009 you could try messing with the actor AI data tab for all the NPCs in the room but that would probably cause problems later on I'm sure you could stick scripts on all of them that could change the AI data temporarily Link to comment Share on other sites More sharing options...
sumoftwosins Posted February 7, 2009 Share Posted February 7, 2009 You can also try the "ignore by sandbox" and things like that. I'd say look at the people from Underworld. They do not run or freak out with Charon kills Azrukal or whoever... Link to comment Share on other sites More sharing options...
Magic881 Posted February 7, 2009 Author Share Posted February 7, 2009 I already played around with the AI data, but with no success. Which setting should I use there? @sumoftwosins, jep, also in Paradise Falls, when Ymir kills the Barkeeper there. I compared the guys there with my people, but I did't found anything :-/ Link to comment Share on other sites More sharing options...
cscottydont Posted February 7, 2009 Share Posted February 7, 2009 well as for the AI data I'd say use the extremes-unagressive, foolhardy, and helps nobodybut if you've already played around with it idk Link to comment Share on other sites More sharing options...
Magic881 Posted February 7, 2009 Author Share Posted February 7, 2009 I tried your settings... Happened the same thing. They are shouting "A fight!" and are fleeing :-/ Link to comment Share on other sites More sharing options...
Magic881 Posted February 7, 2009 Author Share Posted February 7, 2009 Alright, I found a way to solve the problem :D Thx to you both for the ideas! Link to comment Share on other sites More sharing options...
cscottydont Posted February 7, 2009 Share Posted February 7, 2009 I'd be interested in knowing what you did :Pfor future reference Link to comment Share on other sites More sharing options...
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