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Texture ...


Nykus79

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I'm not graphic designer or even edit any. Could anyone made texture for me? pretty please... just number 75 and 79 for 3 thing... maybe 4. The jumpsuit female and male show number 75 and 79. Also for gear door and the slide door...

 

I'm build vault 79 and 75

 

79 is 100% custom made.

 

75 is very simliar to vault 87 but nothing ruins. no blood as if ... nothing happen to it. Also not just 87. I'm going add 92, 106, 108 merge into one vault. maybe 101 too...

 

If anyone could do it for me then you have my HUGEST THANKS! of course i'll add your name to credit for texture

 

:thanks:

Nykus

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http://rapidshare.com/files/195370050/VS7579.zip.html

 

Terribly sorry about the Rapidshare, but you know what they say, no such thing as a free lunch, right? (If you can't get it, send me your Email and I'll send it to you)

 

Probably won't look that great next to the vanilla suits, and I haven't got any normal maps done... I refer you to my previous statements about lunches... damn... I'm hungry...

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If I'm going to do the doors too, it'll cost you double :P

 

You'll want to stick them in your FO3 data directory, somewhere like

myfallout3directory\data\textures\MyArmour\MyVaultSuits\

 

Then boot up the GECK, navigate on the side panel to miscellaneous->texture sets, find one of the vaultsuit texture sets (these were based on the vault 77 suit, so it might be an idea to use that, shouldn't make any difference which one you use though), rename it to something more appropriate (you should be asked if you want to make a new object when you do, click yes, so you don't overwrite the old one). Doubleclick on the new object and change the diffuse path to your new texture's path. Click Ok. (remeber to do this for both male and female textures!)

 

Navigate on the side panel to items->armor->Vaultsuit and duplicate one of the existing vaultsuits (as the textures were worked from the vault 77 suit, I'd advise you base them on that) the same way you duplicated the texture set, then edit the biped model and world model. Double click on the different selections and change the texture set to the one you created before.

 

And that's it. You can drag-drop your item into the world just like any other item.

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it didnt ask me for create new object. by the way where's normal/glow thing? :ermm: i saw rest other suit have them but one u send me dont...

 

For biped, I cant find NIP file for suit. I knew it's in mesh but nothing in there. Nor cant find icon image. :huh: I tried copy and paste "Interface\Icons\PipboyImages\Apparel\vault_suit.dds" and it say

 

"Interface\Icons\PipboyImages\Apparel\vault_suit.dds Path does not exist. Check the path and try again."

you see, this is my first time create object. other than just build itself vault :wallbash:

 

But Thank :thanks: for help me out :D

 

Love those smiley heh :thumbsup:

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A lot of these files aren't found because they're compressed in the .bsa archives, (\data\fallout - textures.bsa and \data\fallout - meshes.bsa) there's a tool floating around somewhere that'll get 'em out. As long as the path in your data folder is the same as the path in the archive, you don't need to include these files in your mod.

 

 

 

Like I said, I haven't done normal maps, because I have zero experience with the format used (alpha channels!? In normal maps?! Preposterous!). If you want to just use one of the other vault suits normal map, it should look somewhat OK.

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sorry if i'm nagging with stupid question...

 

I create everything duplicated from Armor suit 77 to suit 79. Down to details. But when i click ok. I get error

 

"Form's ID is not unique! Previous form is type Armor." :wallbash:

 

I upload picture, so you can see it for yourself...

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