ngabber Posted June 9, 2013 Share Posted June 9, 2013 Hey everyone/anyone; I started converting a few armors to another body type, and they are working almost perfect, except for the fact that normal map textures don't seem to be loading ingame.i've copy-pasted the BSLightingShaderProperties from the original armors in Nifskope, and the pathing is correct, yet, when I check them ingame, the normal maps are clearly not working. The diffuse (color) textures are working fine. I used 3DSMax and Nifskope.I'm hoping this is a Nifskope problem because I don't really feel like reconverting 4 armors from scratch again >_< Any help would be much appreciated. G. Link to comment Share on other sites More sharing options...
hamseungyeon Posted June 9, 2013 Share Posted June 9, 2013 since you say the diffuse is working fine then I am guessing you have a BSShaderTextureSet assigned to your BSLightingShaderProperty. In that textureset there is a textures list, does it point to the diffuse map and normal map? normal map is the second slot Link to comment Share on other sites More sharing options...
ngabber Posted June 9, 2013 Author Share Posted June 9, 2013 (edited) On 6/9/2013 at 6:44 AM, hamseungyeon said: since you say the diffuse is working fine then I am guessing you have a BSShaderTextureSet assigned to your BSLightingShaderProperty. In that textureset there is a textures list, does it point to the diffuse map and normal map? normal map is the second slotYes, both diffuse and normals are shown in the texture list. Edit: solved, thread can be locked. Edited June 9, 2013 by ngabber Link to comment Share on other sites More sharing options...
RafaelDeJongh Posted August 20, 2013 Share Posted August 20, 2013 For the love of god if you find the solution please share it with others... Link to comment Share on other sites More sharing options...
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