OneOnOne1162 Posted June 8, 2021 Share Posted June 8, 2021 Hey everyone, I'm a mod creator and I'm having a problem importing some armour. The armour I'm importing into my own mod is one someone else originally made (don't worry, I asked for permission first) and it seems to not quite work. The armour itself looks fine except for the helmet. The helmet kind of dips partially below the shoulders, kind of floating there, and when you run the helmet/head trails behind you as if it's not really attached to the body. Can anyone tell me what the problem might be? The armour doesn't have this problem in the mod it originally came from (I tested it). I'm not very experienced with Nifskope, so maybe I made a mistake there? I really only changed the location of the textures in Nifskope, however, since I moved the textures and meshes to a different folder. But it did give me a warning of some sort. I've already sent a message to the person who's mod the armour comes from a day or two ago but they haven't seen it yet. Here are a few screenshots of what it looks like: Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 EDIT: Nevermind, I managed to solve the problem with a little help from Reddit. For anyone who might have a similar problem in the future: The bones the helmet had were wrong and I put in four bones similar to what a different helmet had and then weighted them correctly to 1 all with Outfit Studio. This is the Reddit thread that helped. Link to comment Share on other sites More sharing options...
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