LordGeneral Posted June 9, 2013 Share Posted June 9, 2013 Hi everyone, I normally don't want to post a new topic about a old problem and I'm really sorry if this one here is annoying. At the moment I am working on a mod, telling the story of falkreath (as much as it is known, the rest is fiction). As this mod takes place in the past, I wanted to create a city, different to the actual Falkreath. For the environnement to be identical, I created a new worldspace, having "Tamriel" as parent worldspace and using all datas of it. It works quite good, but now I have the LOD-trees everywhere and even directly in front of where I am standing. So here comes my question: How can I remove or disable these trees?I already searched the internet for hours, but no one seems to have a working solution. As I already said, I apologize for reposting this well-known bug, but I really dont want to remake approximately half of skyrim by hand, just to be able to see distant mountains. Thank you for your time, LordGeneral Link to comment Share on other sites More sharing options...
LordGeneral Posted June 9, 2013 Author Share Posted June 9, 2013 (edited) This is probably the wrong section, so please delete this post ;) Edited June 9, 2013 by LordGeneral Link to comment Share on other sites More sharing options...
dave1029 Posted June 9, 2013 Share Posted June 9, 2013 This is probably the wrong section, so please delete this post :wink:No, it's not. Link to comment Share on other sites More sharing options...
LordGeneral Posted June 10, 2013 Author Share Posted June 10, 2013 Ah ok ^^ Link to comment Share on other sites More sharing options...
Blogoosfera Posted May 19, 2021 Share Posted May 19, 2021 That question is almost eight years old and still doesn't have an answer? Link to comment Share on other sites More sharing options...
maxarturo Posted May 19, 2021 Share Posted May 19, 2021 When you create a new worldspace you can't use the LOD data of tamriel or whatever else vanilla worldspace, you need to create from scratch the LOD for your worldspace. Link to comment Share on other sites More sharing options...
agerweb Posted May 20, 2021 Share Posted May 20, 2021 I have had this problem when creating worldspaces that exist within another and use it as a parent. It seems to be a bug which replicates the lod trees from the parent worldspace which remain even after you LOD the child worldspaces. The solution is not entirely logical but works, you ensure all child worldspaces are not set to parent, then run tree lod on the parent worldspace. You can then go into your child worldspaces and reassign them to the parent. The ghost trees will be gone. Link to comment Share on other sites More sharing options...
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