TygoneParadise Posted June 8, 2021 Share Posted June 8, 2021 Need help with scripting, please. I can already create anything from the game into a display, including multiple various versions, by creating a static version of it. The display that I want to create is for ANY item placed into it, without needing a static version for it to work. I have the mod All Races Drop Skulls and the other mod he put out for Dragons, Snow Trolls, and Mammoths to drop skulls. Aside from the super large skulls, I would like to make displays to move, let's say, the Argonian Skull into the display. In Creation Kit, there is no static version, so I'm looking for a script that will display any keyword item without needing the static version. Unlimited bookshelves mod will allow me to drop my skulls onto a bookshelf, so even that script would help me for my own mod. Does anyone know how I can do this? Do I need a script on an activator or trigger? Please help. Thank you for all help. Link to comment Share on other sites More sharing options...
maxarturo Posted June 8, 2021 Share Posted June 8, 2021 (edited) The main reason that those "Display Item" with static scripts exist is the placement of the object itself, you can easily place any object via script to a pre-placed 'xMarker', but not all objects have their "BSFadeNode" at the base of the object, so if an object has its "BSFadeNode" at the center or anywhere else except the base of the object it will not be placed correctly, and if you place a 'Havok' sensitive object the object will fall into the "Display Base", or into the void. So, to have a fully correctly working "Displayable Item" setup, you need the static version of the displayable item to be pre-placed and 'Initialy Disable'. * There are other reasons as well.. Edited June 8, 2021 by maxarturo Link to comment Share on other sites More sharing options...
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