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Need feedback for Fallout New Vegas Cheat Terminal Perk


gir489

  

4 members have voted

  1. 1. Good idea?

    • Yes.
      4
    • No.
      0


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I'm getting bored of playing New Vegas again, so I'm going back to working on my mods again, as aprent with Fallout New Vegas Cheat Terminal v1.2.

 

The last thing that isn't categorized by type is perks, so I'm working on that now. But one of the problems I saw was that original author was just lazy and made two menus for adding and removing perks, when you could've just added a simple condition to the terminal to do both adding and removing. It would also let the player know which perks they already have.

So, here's what I got so far. I decided to test both a leveled and male/female counterpart perk to see how I could handle it. After a few trial and errors, I finally found a solution that works.

 

 

 

This is the list of perks for this test page I've made. The way it works is it checks if you're male and don't have the perk already, it will show this entry. When you click on it, it adds both levels of Action Boy and displays ADDED at the bottom. After clicking it, it will then show Action Boy - REM in its place. The other perk listed is Action Girl and Grim Reaper's Sprint. Action Girl requires the player to be female and then checks if you have the perk or not, etc etc. So for example, my character is male, so when I pulled up the menu it showed.

 

 

 

You can see I already have both perks and it lists both the - REM variants and only lists Action Boy.

 

When you click on one of the perks, it will display REMOVED at the bottom then changes the line to - ADD. Another idea would be to display Removed &perkname&. So, it would've shown like "Removed Grim Reaper's Sprint." or something. Still playing around with design while I categorize the perks.

 

 

 

It says remove because I spelled it wrong.

 

I'd like to know what you guys think about this, if it's a good idea, stupid idea, needs improvement, etc.

 

The one thing I can't do is add them in levels. IE: Add Action Boy then say Action Boy (2) or something. In scripting HasPerk only returns a boolean, not an integer like in the console. To fix this, it would require NVSE and I'm not porting it just for a simple switch that someone MIGHT use.

Edited by gir489
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