Chinkin Posted June 9, 2013 Share Posted June 9, 2013 (edited) Does anyone know how to rig a skeleton mesh like Backsteppo did here?http://fallout3.nexusmods.com/mods/6968/?I'm trying to create a ready to use skeleton mesh for creatures to use in pose making. I'm not very good at explaining things so I made a visualization of what Backsteppos mesh has in comparison to mine when I went into pose mode. Backsteppo:Notice how the the fingers move along with the left hand when I rotate it.http://i1342.photobucket.com/albums/o771/av64760/lefthandhuman_zps8b65f3fc.jpg Mine:Here is what this other skeleton shows.. Notice how the fingers don't move correspondingly with the left hand when I rotate it. http://i1342.photobucket.com/albums/o771/av64760/lefthandlakelurk_zpsa4763106.jpg So does anyone know what I can do to get the bones to move like in the 1st image? Edited June 14, 2013 by av64760 Link to comment Share on other sites More sharing options...
Belthan Posted June 21, 2013 Share Posted June 21, 2013 What I do is import the skeleton.nif first, with "Import Skeleton Only + Parent Selected" highlighted on the import screen. In object mode, select the skeleton mesh. Then import the body mesh (for example, lakelurk.nif) with "Import Geometry Only + Parent To Selected Armature" highlighted on the import screen. The bones are all rigged properly and when I move the bones, the body mesh moves with it. If you're talking about creating a new skeleton from scratch, you're way over my head. Hope that helps. Link to comment Share on other sites More sharing options...
Chinkin Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) Thanks for your help. But I'm trying to get the bones to move along with the others when I select just one bone.Take a look at this image for example. Here I have just the spine selected in pose mode. When I rotate it, the rest of the mesh and bones move along with it.http://i1342.photobucket.com/albums/o771/av64760/pose_zpsd614f161.jpg Sorry I couldn't explain in better detail. Edited June 25, 2013 by av64760 Link to comment Share on other sites More sharing options...
Belthan Posted June 26, 2013 Share Posted June 26, 2013 In my original screen shot, I moved Hand.L and all the fingers moved with it. Just to be sure, I moved Spine and as you can see the rest of the upper body bones moved with it, which is what I think you want. But I just imported skeleton.nif from the vanilla lakelurk, so it's already rigged. If you're creating a new skeleton, I don't know how to do that. Link to comment Share on other sites More sharing options...
Chinkin Posted June 29, 2013 Author Share Posted June 29, 2013 (edited) Sorry it's just that the first image looked as if the other bones were selected too. I'll try it again to see what i did wrong. It might have been my import settings. Edit: Yay it works. :dance: Now I see what you did. There is a seperate skeleton file that I had to import. I thought that I had to use the one that was already in the mesh.nif file :facepalm: Thanks for your help. Edited June 29, 2013 by av64760 Link to comment Share on other sites More sharing options...
Recommended Posts