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Rigged skeleton mesh


Chinkin

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Does anyone know how to rig a skeleton mesh like Backsteppo did here?

http://fallout3.nexusmods.com/mods/6968/?

I'm trying to create a ready to use skeleton mesh for creatures to use in pose making.

 

I'm not very good at explaining things so I made a visualization of what Backsteppos mesh has in comparison to mine when I went into pose mode.

 

 

Backsteppo:

Notice how the the fingers move along with the left hand when I rotate it.

http://i1342.photobucket.com/albums/o771/av64760/lefthandhuman_zps8b65f3fc.jpg

 

 

Mine:

Here is what this other skeleton shows..

 

Notice how the fingers don't move correspondingly with the left hand when I rotate it.

 

 

http://i1342.photobucket.com/albums/o771/av64760/lefthandlakelurk_zpsa4763106.jpg

 

 

 

So does anyone know what I can do to get the bones to move like in the 1st image?

Edited by av64760
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  • 2 weeks later...

What I do is import the skeleton.nif first, with "Import Skeleton Only + Parent Selected" highlighted on the import screen. In object mode, select the skeleton mesh. Then import the body mesh (for example, lakelurk.nif) with "Import Geometry Only + Parent To Selected Armature" highlighted on the import screen. The bones are all rigged properly and when I move the bones, the body mesh moves with it.

 



If you're talking about creating a new skeleton from scratch, you're way over my head.

Hope that helps.

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Thanks for your help. But I'm trying to get the bones to move along with the others when I select just one bone.

Take a look at this image for example.

 

Here I have just the spine selected in pose mode. When I rotate it, the rest of the mesh and bones move along with it.

http://i1342.photobucket.com/albums/o771/av64760/pose_zpsd614f161.jpg

 

 

Sorry I couldn't explain in better detail.

Edited by av64760
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In my original screen shot, I moved Hand.L and all the fingers moved with it. Just to be sure, I moved Spine and as you can see the rest of the upper body bones moved with it, which is what I think you want. But I just imported skeleton.nif from the vanilla lakelurk, so it's already rigged. If you're creating a new skeleton, I don't know how to do that.

 

 

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Sorry it's just that the first image looked as if the other bones were selected too. I'll try it again to see what i did wrong. It might have been my import settings.

 

Edit: Yay it works. :dance: Now I see what you did. There is a seperate skeleton file that I had to import. I thought that I had to use the one that was already in the mesh.nif file :facepalm: Thanks for your help.

Edited by av64760
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