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Blender Question/Request


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Does anyone know how to create a trigger box which also has a small[ish] mesh attached inside it.

A bit like the bear trap but without any animations.

Or

Better still would be willing to create it for me :)

 

I'm hoping once I have the nif I can change the included item fairly easilly in nifscope.

 

I've tried but have failed spectacularly :D

Yes I could add the trigger box and mesh seperately into the game but as I want to add multiple of these to do it that way would be far to complcated.

 

Any help much appreciated :)

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Look at how the "Poison Bloom" works, it has a 'Collision' that works as a trigger box and the mesh can run an "OnTriggerEnter()" event.


Place / replace your mesh with the actual plant and keep the trigger box collision.

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Thanks for pointing out the "Poison Bloom" :)

 

I've just been tried with that nif but... I can't get it to work :(

 

If anyone can make the basic nif for me replacing the plant with something/anything small[ish]

which then actually works as a collision item in game I would be very greatful :)

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