TheWanderer001 Posted June 9, 2021 Share Posted June 9, 2021 Does anyone know how to create a trigger box which also has a small[ish] mesh attached inside it.A bit like the bear trap but without any animations.OrBetter still would be willing to create it for me :) I'm hoping once I have the nif I can change the included item fairly easilly in nifscope. I've tried but have failed spectacularly :DYes I could add the trigger box and mesh seperately into the game but as I want to add multiple of these to do it that way would be far to complcated. Any help much appreciated :) Link to comment Share on other sites More sharing options...
maxarturo Posted June 9, 2021 Share Posted June 9, 2021 Look at how the "Poison Bloom" works, it has a 'Collision' that works as a trigger box and the mesh can run an "OnTriggerEnter()" event. Place / replace your mesh with the actual plant and keep the trigger box collision. Link to comment Share on other sites More sharing options...
TheWanderer001 Posted June 10, 2021 Author Share Posted June 10, 2021 Thanks for pointing out the "Poison Bloom" :) I've just been tried with that nif but... I can't get it to work :( If anyone can make the basic nif for me replacing the plant with something/anything small[ish]which then actually works as a collision item in game I would be very greatful :) Link to comment Share on other sites More sharing options...
Recommended Posts