Metaontosis Posted June 11, 2013 Share Posted June 11, 2013 I have tried to do exactly as instructed in Gopher's tutorials, and I've done the "uninstall uhud then ohud, install relevant mods, reinstall uhud and ohud with appropriate overwrites" protocol, and STILL, no matter what I try, I CANNOT get the complex needs, weather, body condition, or geiger counter/radar to move, so I have to try and read messages through the nutrition information, which I want to see, but I also want to read the messages, all because I simply can't move these features. It is about to drive me batty! Here's my load order, if it is relevant: FalloutNV.esmClassicPack.esmMercenaryPack.esmCaravanPack.esmTribalPack.esmHonestHearts.esmDeadMoney.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espMore Perks.esmMore Perks for Honest Hearts.esmMore Perks for Dead Money.esmMore Perks for Old World Blues.esmCINEMATECH.esmNSkies URWLified.esmAmbient Temperature.esmDetect Traps.esmAdvanced Recon Tech.esmSelective Fire.esmJIP Companions Command & Control.esmRHKGilbertCompanion.esmMore Perks for Companions.esmoHUD.esmPreorderWeaponFixesComplete.espGRA Overhaul.espMission Mojave - Ultimate Edition.espMMUE Chem Fix.espDarNifiedUINV.espThe Mod Configuration Menu.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espWMXUE.espWMXUE-CouriersStash.espGRA Overhaul - WMX or WME.espCASM.espMore Perks Update.espMore Perks for Honest Hearts Update.espMore Perks for Dead Money Update.espMore Perks for Old World Blues Update.espNew Vegas Trade Center.espQuick Trade.espDYNAVISION 2 - Dynamic Lens Effect.espELECTRO-CITY - Imaginator.espDirectors Chair.espBrightnessAdjuster.espImp's Timescale Adjuster.espNSkies URWLifiedDM.espNSkies URWLifiedHH.espNSkies URWLifiedOWB.espEVE FNV.espEVE FNV - ALL DLC.espEVE FNV-[GRA Patch for EVE 1.3].espGRA Overhaul - EVE.espImproved Sound FX - EVE.espImp's More Complex Needs.espAmbient Temperature - IMCNNV.espImp's More Complex Needs - JA - SORTED.espImp's More Complex Needs- Recipe Tweaks.espIMCNNV - Sorted.espImp's More Complex Needs- All DLC and Alcohol Overhaul + Nuka Fix.espIMCN MCM.espMy First Merge Patch.espIMCNNV - HUD and Hotkeys.espHUD Extended - Ambient Temperature.espHUD Extended.espAdvanced Recon Range Finder.espDetect Traps - Traponator 4000.espDetect Traps - Perk.espDetect Traps - DLC.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Tech - Detect Traps.espAdvanced Recon Gear - Project Nevada.espFPSWeaponWheel.espdD-Reduced Dismember Force - EVE.espdD-Smaller Wounds - EVE.espProneMode.espPassingOut.espCentered 3rd Person Camera.espWage Garnishment.espNVWillow.espSunnyCompanion.espJIP CC&C - Willow.espJIP CC&C - Sunny Smiles.espMakHealOther.espRHKGilbertCompanion-Primm.espRaglessVeronica.espVeronicaLovesVerasOutfit.espMore Perks for Companions Update.esp Total active plugins: 97Total plugins: 97 It would really be nice if I could get this fixed. I can run this game in fullscreen with good results, and I'm happy with it as it is (I would add probably 50 more mods if I let my ambition get the better of me) but I'm just trying to have some fun with what I have, and this situation is like a giant eyesore in the experience. Please help! Link to comment Share on other sites More sharing options...
Metaontosis Posted June 11, 2013 Author Share Posted June 11, 2013 It works like a charm except for this one itty bitty MAJOR issue. Link to comment Share on other sites More sharing options...
Metaontosis Posted June 11, 2013 Author Share Posted June 11, 2013 (edited) HERE IS THE UPDATED LOAD ORDER FalloutNV.esm ClassicPack.esm MercenaryPack.esm CaravanPack.esm TribalPack.esm HonestHearts.esm DeadMoney.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Extra Options.esm NSkies URWLified.esm Selective Fire.esm Advanced Recon Tech.esm Detect Traps.esm Ambient Temperature.esm CINEMATECH.esm iHUD.esm aHUD.esm Primary Needs HUD.esm RHKGilbertCompanion.esm JIP Companions Command & Control.esm More Perks.esm More Perks for Honest Hearts.esm More Perks for Dead Money.esm More Perks for Old World Blues.esm More Perks for Companions.esm JIP Selective-Fire.esm oHUD.esm Mission Mojave - Ultimate Edition.esp MMUE Chem Fix.esp The Mod Configuration Menu.esp DarNifiedUINV.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp NSkies URWLifiedDM.esp NSkies URWLifiedHH.esp NSkies URWLifiedOWB.esp BrightnessAdjuster.esp Quick Trade.esp Advanced Recon Range Finder.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Gear - Project Nevada.esp Detect Traps - Traponator 4000.esp Detect Traps - Perk.esp Detect Traps - DLC.esp FPSWeaponWheel.esp New Vegas Trade Center.esp Imp's More Complex Needs.esp Imp's More Complex Needs - JA - SORTED.esp IMCN MCM.esp Imp's More Complex Needs- Recipe Tweaks.esp IMCNNV - Sorted.esp Imp's More Complex Needs- All DLC and Alcohol Overhaul + Nuka Fix.esp IMCNNV - HUD and Hotkeys.esp Ambient Temperature - IMCNNV.esp HUD Extended - Ambient Temperature.esp HUD Extended.esp DYNAVISION 2 - Dynamic Lens Effect.esp ELECTRO-CITY - Imaginator.esp Directors Chair.esp CASM.esp PassingOut.esp GRA Overhaul.esp PreorderWeaponFixesComplete.esp Centered 3rd Person Camera.esp EVE FNV.esp EVE FNV - ALL DLC.esp EVE FNV-[GRA Patch for EVE 1.3].esp Improved Sound FX - EVE.esp GRA Overhaul - EVE.esp dD-Reduced Dismember Force - EVE.esp dD-Smaller Wounds - EVE.esp ProneMode.esp RaglessVeronica.esp VeronicaLovesVerasOutfit.esp Wage Garnishment.esp WMXUE.esp WMXUE-CouriersStash.esp GRA Overhaul - WMX or WME.esp SunnyCompanion.esp RHKGilbertCompanion-Primm.esp NVWillow.esp JIP CC&C - Sunny Smiles.esp JIP CC&C - Willow.esp More Perks Update.esp More Perks for Honest Hearts Update.esp More Perks for Dead Money Update.esp More Perks for Old World Blues Update.esp More Perks for Companions Update.esp MakHealOther.esp Main Mod Configuration.esp Total active plugins: 102 Total plugins: 102 I have installed the uHUD, but for some reason the FOMM load order list doesn't show it, no idea why. Edited June 11, 2013 by Metaontosis Link to comment Share on other sites More sharing options...
Metaontosis Posted June 11, 2013 Author Share Posted June 11, 2013 OKAY, I've made *progress* (pun intended, as I used the * key correctly). I managed to find out by experimentation that one must move the limb chart/weather data in the NORMAL HUD, not in the configuration screen, by holding the num* key, and then using the arrow keys. So I was wasting my time trying to use any of the configuration menu screens! BUT STILL, the NUTRITION INFORMATION of the IMCN data is STILL in the top left corner, blocking MESSAGES, whereas I like to keep that data out! VERY Frustrating if it can't be moved!! Link to comment Share on other sites More sharing options...
senterpat Posted June 11, 2013 Share Posted June 11, 2013 (edited) Hold h to move Imcn hud. Uhud only updates the .xml, and doesn't need an ESP or anything. Edited June 11, 2013 by senterpat Link to comment Share on other sites More sharing options...
Metaontosis Posted June 11, 2013 Author Share Posted June 11, 2013 <_IMCN_VERSION>1</_IMCN_VERSION> <_iHUD_IMCN_SHOW>1</_iHUD_IMCN_SHOW> <rect name="HUD_IMCN"> <locus> &true; </locus> <x> <copy> 0 </copy> <add src="io()" trait="_IMCNHUDX" /> </x> <y> <copy src="screen()" trait="height" /> <div> 1.6 </div> <copy src="io()" trait="_IMCNHUDY" /> </y> <width> <copy src="me()" trait="_containerWidth" /> </width> <height> <copy src="me()" trait="_containerHeight" /> <mul> 9 </mul> </height> <visible> <copy src="ActionPoints" trait="visible" /> <and src="io()" trait="_iHUD_IMCN_SHOW" /> <or src="io()" trait="_IMCNForceHUD" /> <and src="io()" trait="_IMCNShowHUD" /> </visible> <_IMCNHUDFont> <copy src="globals()" trait="_HUDMeterFont" /> <onlyif> <copy src="globals()" trait="_HUDMeterFont" /> </onlyif> <add> <copy> 3 </copy> <onlyifnot> <copy src="globals()" trait="_HUDMeterFont" /> </onlyifnot> </add> </_IMCNHUDFont> <alpha> <copy src="io()" trait="_IMCNHUDAlpha" /> </alpha> <text name="lblSpacer"> <visible> &false; </visible> <string> OOOO:O </string> <font> <copy src="parent()" trait="_IMCNHUDFont" /> </font> </text> <text name="valSpacer"> <visible> &false; </visible> <string> -OOOO </string> <font> <copy src="parent()" trait="_IMCNHUDFont" /> </font> </text> <text name="pctSpacer"> <visible> &false; </visible> <string> cc </string> <font> <copy src="parent()" trait="_IMCNHUDFont" /> </font> </text> <_lblWidth> <copy src="child(lblSpacer)" trait="width" /> </_lblWidth> <_valWidth> <copy src="child(valSpacer)" trait="width" /> </_pctWidth> <_pctWidth> <copy src="child(pctSpacer)" trait="width" /> </_pctWidth> <_containerWidth> <copy src="me()" trait="_lblWidth" /> <add src="me()" trait="_ValWidth" /> <add src="me()" trait="_pctWidth" /> </_containerWidth> <_containerHeight> <copy> 18 </copy> <onlyifnot> <copy src="me()" trait="_IMCNHUDFont" /> <eq> 3 </eq> </onlyifnot> <add> <copy> 27 </copy> <onlyif> <copy src="me()" trait="_IMCNHUDFont" /> <eq> 3 </eq> </onlyif> </add> </_containerHeight> <rect name="IMCN_MoodContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> 0 </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowHT" /> </visible> <text name="MoodLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> MOD: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="MoodValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNMood" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertMod" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertMod" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="MoodPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> % </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_MoodContainer --> <rect name="IMCN_FullnessContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_MoodContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_MoodContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowFullness" /> </visible> <text name="FullnessLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> FUL: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="FullnessValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNFullness" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertFul" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertFul" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="FullnessPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> % </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_FullnessContainer --> <rect name="IMCN_CaloriesContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_FullnessContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_FullnessContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowHT"/> </visible> <text name="CaloriesLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> CAL: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="CaloriesValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNCalories" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertCal" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertCal" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="CaloriesPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> % </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(CaloriesValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_CaloriesContainer --> <rect name="IMCN_HydrationContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_CaloriesContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_CaloriesContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowHT"/> </visible> <text name="HydrationLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> HYD: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="HydrationValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNHydration" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertHyd" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertHyd" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="HydrationPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> % </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(HydrationValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_HydrationContainer --> <rect name="IMCN_ProteinContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_HydrationContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_HydrationContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowHT"/> </visible> <text name="ProteinLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> PRO: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="ProteinValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNProtein" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertPro" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertPro" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="ProteinPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> % </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(ProteinValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_ProteinContainer --> <rect name="IMCN_NutrientsContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_ProteinContainer" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_ProteinContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowHT"/> </visible> <text name="NutrientsLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> NUT: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="NutrientsValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNNutrients" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertNut" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertNut" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="NutrientsPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> % </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(NutrientsValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_NutrientsContainer --> <rect name="IMCN_AlcoholContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_NutrientsContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_NutrientsContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowAlcohol"/> </visible> <text name="AlcoholLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> BAC: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="AlcoholDecimal"> <x> <copy src="sibling(AlcoholTenths)" trait="x" /> <sub src="sibling(AlcoholTenths)" trait="width" /> </x> <justify> &right; </justify> <string> O. </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertAlc" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertAlc" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="AlcoholTenths"> <x> <copy src="sibling(AlcoholHundredths)" trait="x" /> <sub src="sibling(AlcoholHundredths)" trait="width" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNAlcohol10" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="AlcoholHundredths"> <x> <copy src="sibling(AlcoholThousandths)" trait="x" /> <sub src="sibling(AlcoholThousandths)" trait="width" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNAlcohol100" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="AlcoholThousandths"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNAlcohol1000" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="AlcoholPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> % </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_AlcoholContainer --> <rect name="IMCN_StimulantContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_AlcoholContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_AlcoholContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowstimulant" /> </visible> <text name="StimulantLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> STM: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="StimulantValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNStimulant" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertStm" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertStm" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="StimulantPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> cc </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_StimulantContainer --> <rect name="IMCN_StimGelContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_StimulantContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_StimulantContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowStimGel" /> </visible> <text name="StimGelLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> STP: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="StimGelValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNStimGel" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertStg" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertStg" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="StimGelPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> cc </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_StimGelContainer --> <rect name="IMCN_SleepDebtContainer"> <locus> &true; </locus> <width> <copy src="parent()" trait="_containerWidth" /> </width> <height> <copy src="parent()" trait="_containerHeight" /> </height> <x> 0 </x> <y> <copy src="sibling(IMCN_StimGelContainer)" trait="y" /> <add> <copy src="parent()" trait="_containerHeight" /> <onlyif> <copy src="sibling(IMCN_StimGelContainer)" trait="visible" /> <eq> 1 </eq> </onlyif> </add> </y> <alpha> <copy src="parent()" trait="alpha" /> </alpha> <visible> <copy src="parent()" trait="visible" /> <and src="io()" trait="_IMCNShowSleep"/> </visible> <text name="SleepDebtLbl"> <x> <copy src="grandparent()" trait="_lblWidth" /> </x> <justify> &right; </justify> <string> SLP: </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="SleepDebtValue"> <x> <copy src="grandparent()" trait="_containerWidth" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &right; </justify> <string> <copy src="io()" trait="_IMCNSleepDebt" /> </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy> &hudmain; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertSlp" /> <eq> 0 </eq> </onlyif> <add> <copy> &hudalt; </copy> <onlyif> <copy src="io()" trait="_IMCNAlertSlp" /> <eq> 1 </eq> </onlyif> </add> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> <text name="SleepDebtPct"> <x> <copy src="parent()" trait="width" /> <sub src="grandparent()" trait="_pctWidth" /> </x> <justify> &left; </justify> <string> h </string> <font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font> <alpha> <copy src="grandparent()" trait="alpha" /> </alpha> <systemcolor> <copy src="sibling(SleepDebtValue)" trait="systemcolor" /> </systemcolor> <brightness> 255 </brightness> <red> 100 </red> <green> 100 </green> <blue> 100 </blue> </text> </rect> <!-- Imp's IMCN_SleepDebtContainer --> Link to comment Share on other sites More sharing options...
Metaontosis Posted June 11, 2013 Author Share Posted June 11, 2013 Hold h to move Imcn hud. Uhud only updates the .xml, and doesn't need an ESP or anything.Thank you, senterpat! It is funny, because I just found that out by looking at another forum! It was just a shot of luck that on nexusmods, in the comments section, I found this: Can anyone tell me how to move this around on screen?posted @ 17:44, 27 Mar 2013Replyhttp://newvegas.nexusmods.com/contents/images/noavatar.gif UZ90 kudos16 postshold H. I'm trying to find a way to let it automatically hide itself.That is one of the reasons why I use iHud, but this mod (and his others) don't auto hide. I can get the thing to hide completely, but nothing about it showing back up. Then I show up back here and YOU ALSO had this great information! WOW! Thanks to the both of you!! I could find this NOWHERE but by word of mouth, apparently! Link to comment Share on other sites More sharing options...
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