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Lighting types GECK


Inazuma22

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Well i have been wondering for ages what are these differnt lighting types for in the geck theres like

PodFill

Kicker

Amb

Fill

Idk? what do they mean? i herd one them lags your game if you put too many in one cell but can someone tell me what each of those types of lights means? I like to build interiors in the geck and it would help alot to know what they are used for :)

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Inazuma22 - Hello!

 

"but can someone tell me what each of those types of lights means?"

 

There's a detailed guide to lighting here:

 

http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Lighting

 

That describes all the lighting types in detail with pictures to illustrate the differences, you can jump to that part here:

 

http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Lighting#Lighting_Conventions_in_the_GECK

 

It also explains how best to use them & is a really good place to get a handle on lighting, it's where I learnt. :)

 

"i herd one them lags your game if you put too many in one cell"

 

Lighting can be a hit on a cells performance but it tends to be extreme usage, though the size & clutter content of the cell also factor into it. Obviously the power of the computer running the game also matters.

 

There is a special view in GECK that allows you to see a coloured image of your cell with the performance hit of lights shown, red areas being potential slow down spots.

 

That's also described in detail on the above mentioned page, jump to it here:

 

http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Lighting#Performance_and_Optimization

 

I've found lighting lag is not usually a problem unless you're really pushing the quantity of lights in an already complex cell.

 

Fallout 3 cells tend to favour moody low lighting levels anyway so as long as you don't go crazy, lag should be easily avoided.

 

Hope this helps!

 

Prensa

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