Deleted56253002User Posted June 11, 2021 Share Posted June 11, 2021 (edited) I am working to get Skyrim Spear Mechanic (DAR Version) to work with Skyrim at War, giving standard legionnaires a spear-shield combo as we see in lore as opposed to only giving them swords. Everything has worked well for the most part, however I found that when I was trying to use mods that would make melee range more realistic, the range of these spears became way too short when compared to their animations (they only hit 1/2 the distance than what their animation would suggest, all other weapons had proper melee ranges that matched animation). Trying to fix this issue, I tried to increase the range of all spears. However, what happens is the NPC stops using their shields and unequips them in favor of using the 2 handed animation (which is not what I want, I need them to use the 1H animation). Looking at the animation mesh files, I deleted all of the 2H animations, but the issue still persists where the soldiers would ditch their shields. Is there a way to make it so that the NPCs can have proper spear range and be able to retain their shields? EDIT: It looks like anytime you edit any 1H weapon range of any type that is too high, the NPC will stop using their shields. I think this might be related to shield bash reach vs. weapon reach? Edited June 11, 2021 by Guest Link to comment Share on other sites More sharing options...
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