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SevenBase Hide WIP - My First Armour Mod! :)


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Hey there! Thanks to the kind help of RAZORPONY and NEPHENEE13 who helped me solve a .NIF importing problem, I am making progress on my very first armour - Hide armour for SevenBase! YAY! ;D

 

After using gerra6's Clothing Bodytype Converter (*can't link - Google is needed) in Blender, I made a rough-but-serviceable lattice to convert the Vanilla female cuirasslight_0 from the Vanilla body to SevenBase "Bombshell", and used it to do most of the mesh editing for me.

 

Using Nightasy's tutorials, I then opened up the Vanilla body in 3dsMax, junked it, and kept the skeleton, imported the Bombshell body minus the skeleton, and then imported my modded Hide cuirass over the top of THAT (**I THINK THIS MAY HAVE CAUSED PROBLEMS**). Some rough touch-ups to the mesh followed, etc., current WIP stands thus:

 

http://static.skyrim.nexusmods.com/images/3538713-1370930814.jpg

 

 

 

 

I then went to check it out in-game, but was greeted by this:

 

http://i1231.photobucket.com/albums/ee515/FastestDogSkyrimPics/enb2013_6_11_6_31_14JPEG_zps26141985.jpg

 

 

 

I do not know why this occurs. I know I have missed something (or several things) crucial. I think it may be due to my trying to monkey-around with the skeleton - I don't have a use for BBP or XPMS, and so I was trying to make my own gear using the Vanilla skeleton... :unsure:

 

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looks like something in the nif's wrong...check user versions (that must be 12 and 84),and controll the structure of the shpes to be similar to the original one.

usually rigging issues doesn't display like that...

 

also check this...it may help...

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2#Adjust_the_armour_in_Nifskope

 

Hey ZZjay! :happy:

 

12 and 84? I will try these right away & see what happens - I had followed the video tutorial available here, but after reading the comments I did not pursue it all the way to the end.

 

I changed User to 11 and User 2 to 83, but did not change them BACK afterward as advised in your link - that is very useful information you've given me, and I'll report back on what happens! :yes:

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... still chipping away at this. :sweat:

 

I can now get the armour and body to both display at once (possible progress?) and the game does not crash, but they look like this:

 

http://i1231.photobucket.com/albums/ee515/FastestDogSkyrimPics/enb2013_6_15_2_5_3JPEG_zps8ae86c7f.jpg

 

 

(*Note that the clipping visible across the chest, etc. is intentional - it's an un-edited Vanilla Hide mesh. After several days of mixed results, I'm trying to nail-down the process of getting the armour to work in game. Once I have that right, I can repeat it with a properly edited mesh).

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( -- From my posted image in the gallery -- )

 

 

My very first armour mod! Yay!!! :biggrin:

Hide Armour, made for the new SevenBase Bombshell body. Size "0" shown here (haven't made the "1" yet...), non-BBP. This model has been made with Blender and 3dsMax, and has gone through at least 40-50 attempts in total over the past week or so as I tried to learn how to do this... oog. :blink:;

Lotsa fun though! :biggrin:

I could not have made this without the help, forbearance (LOTS of it), encouragement and patience from a number of people, and they deserve thanks!

- DemonHunter
- Abovewolf
- Aegis
- Me3
- B3lisario
- Arngrim11
- Wast
- ZZjay

Thanks to all of you!! :biggrin:

*showers cookies on you all*

 

http://static.skyrim.nexusmods.com/images/3538713-1371363345.jpg

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