OblivionDante Posted February 8, 2009 Share Posted February 8, 2009 I know you can make NPCs essential which is kind of what I am looking for here but for a broader selection of NPCs... I am currently playing the "Good Guy" so I am not in the business of slaughtering Scavengers or Caravans... however the problem I am having is that the Enclave and other as$*@#! are in the business of it... After a while I find it extremely hard to find a caravan or scavenger or any other vendor that roams around because I usually find them dead. Especially their guards... would it be possible to make a mod that gave the vendor NPCs (ones not involved in a quest to kill them) essential and with MUCH higher firepower so they can actually survive out there... kinda pisses me off to invest in them and then find them taking a dirt nap... or just never seeing them again. Also perhaps with the mod make Dogmeat, Fawkes, and the other follower companions essential so I don't need to look up codes for them? LOL P.S. If someone does look into doing this I also mean make their Brahmin caravans essential or immortal as well. (Easiest way to spot one) Link to comment Share on other sites More sharing options...
TheOutlander Posted February 9, 2009 Share Posted February 9, 2009 http://www.fallout3nexus.com/downloads/file.php?id=2177 Link to comment Share on other sites More sharing options...
OblivionDante Posted February 9, 2009 Author Share Posted February 9, 2009 It only makes the dealer essential... I need one that makes the whole caravan essential as well as the others. Link to comment Share on other sites More sharing options...
Slowhand02 Posted February 10, 2009 Share Posted February 10, 2009 One of the first mods I d/l off fallout3nexus was Rasana's Better Companions and Caravans mod. Excerpt form the Readme:Better Caravans.esp Use this if you wish the following: The 4 major caravan traders, their brahim, and their guards are now set to essential. All other traders, scavengers, and random encounters have not been changed or altered.This fine mod is a "real lifesaver" in every sense of the term. :) Link to comment Share on other sites More sharing options...
Emmine Posted February 10, 2009 Share Posted February 10, 2009 http://fallout3nexus.com/downloads/file.php?id=892 Makes the cravans pretty much unkillable by anything but you. You could also do it yourself, its pretty easy. Open the geck, find the npcs, and make them essenstial. Its a tick box. To do them all would take you an hour? depending how fast you read. Link to comment Share on other sites More sharing options...
Rockatanskiy Posted February 11, 2009 Share Posted February 11, 2009 One of the optional .esps in Mart's Mutant Mod gives you exactly what you want. While it doesn't make them essential, it does add them to a "do not kill" group. This means that randomly spawning deathclaws/raiders/whatever will not target the trader, his beast of burden, or the guard. However, you can still kill them, if that's your thing... I downloaded this after Doc Hoff stopped visiting Megaton. Searched around for a bit, and found his mutilated body in the middle of a super mutant encampment. With the mod installed, I have not had any problem like this anymore. Link to comment Share on other sites More sharing options...
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