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Texture appearing as Solid color in Nifskope


xeye101

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I can't for the life of me figure out what I'm doing wrong. Probably something very stupid.

 

I created a custom object in 3DS Max then exported it as a Skyrim Nif. I then open it up in Nifskope and remove all the NiMaterialProperties and copy paste a working Skyrim BSLightingShaderProperty into each NiTriShape.

 

The texture works fine on any vanilla object but appears as a solid block colour on my custom object. I've checked my NiTriShapeData settings and BSLightingshader settings against a vanilla mesh but i can't figure out what's wrong?

 

Here are some images of my Nifskope Mesh:

 

Messed up solid block texture:

http://postimg.org/image/ynm0gyvhj/

 

NiTriShape:

http://postimg.org/image/jqdjfyi93/

 

NiTriShapeData

http://postimg.org/image/l2v8hufon/

 

BSLightingShaderProperties

http://postimg.org/image/x60k5eqqv/

 

BSSShaderTextureSet

http://postimg.org/image/huqr4stev/

 

Any help would be very much appreciated! This is really frustrating me :wallbash:

 

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It's been a while since I touched meshes but if by 'solid block' of colour, you mean exactly what it sounds like, then the UV map has been messed up post-export. Which version of nifskope are you using? IIRC, RC6 and below handle UV fine, and the versions above those don't so you could try re-importing and c/p'ing the branches using RC6 or below.

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It's been a while since I touched meshes but if by 'solid block' of colour, you mean exactly what it sounds like, then the UV map has been messed up post-export. Which version of nifskope are you using? IIRC, RC6 and below handle UV fine, and the versions above those don't so you could try re-importing and c/p'ing the branches using RC6 or below.

 

Ahhh ok it's strange as it's never done this on custom models before. I use RC4 so I'm not sure that is the problem. Thanks for the reply anyway :)

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